2 Titan X's having trouble rendering 2 million polygon scene

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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alecmaassen
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Joined: Wed Jun 04, 2014 5:29 pm

Hi,

So I have a scene that has 2 million polygons in it and I have two Titan X 12GB VRAM cards in my machine. I'm having trouble sending my scene to the picture viewer with only 2 million polygons! I'm using R18.057 with Octane 3.06. Anyone have this issue?
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aoktar
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It's not much. Are you sure it's about polygon counts and what kind of trouble you mention?
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alecmaassen
Licensed Customer
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Joined: Wed Jun 04, 2014 5:29 pm

So I increased my RAM usage Limit to 12GB? I believe it was at 1GB by default...does that sound right?

I also increased my GPU head room to 1024MB? Not sure what this does? I'll check manual.

Restarted and now it works.

Did the RAM usage Limit do it? Is that my computers ram or the VRAM?
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aoktar
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Ram is important for export process and textures. Not for holding geometry data in renderer. And i don't still have any idea what kind of trouble you have.
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alecmaassen
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Basically when I hit send scene, my live viewer would just get held up on saying "updating..." in yellow. It hung there for about 25 minutes.
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aoktar
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alecmaassen wrote:Basically when I hit send scene, my live viewer would just get held up on saying "updating..." in yellow. It hung there for about 25 minutes.
check octane log window for any errors. There's not any scene would took 25minutes to wait.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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