X-Particles Size / Dynamics

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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RJMEngineering
Licensed Customer
Posts: 30
Joined: Fri Mar 24, 2017 3:02 pm
Location: Liverpool, England

Hi all, sorry if this seems a daft question, but I am new to XP. I am using the workflow of ObjectTag on the emitter, creating a sphere and referencing that in the particle rendering, but then was struggling when displaying spheres in the emitter or particle group to have them match the size of the sphere created in the Octane Live Viewer, and I noticed that is seemed more like the rendered sphere should be smaller than the radius in the emitter.

I then noticed that when changing the display to dots, with and xpCollider on a plane, the particles are floating above by a few cm's, and playing with the XP dynamics settings doesnt seem to make a difference.

Am I missing something reeeeeeally basic??

Thanks guys

Ritchie
(have asked on the XP board also).
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desire
Licensed Customer
Posts: 146
Joined: Tue Sep 24, 2013 6:30 am
Location: Russia, Nizhny Novgorod
Contact:

Hi, Ritchie!
Here is a screenshot.
Sphere radius and emit particle radius are set to 1cm, dispay is set to dots.
Looks like works fine
2017-12-08_11-33-59.png
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