Motion blur is interpolating future frames?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
Phil_RA
Licensed Customer
Posts: 75
Joined: Fri Jul 25, 2014 2:30 am

I made a scene with a few lights of which I animated the positions. For some reason, the motion blur makes it look as if it's done backward: the streak of light is not ending at the position where the light currently is in the frame, it's ending at the position of a future frame.

Image

The red line shows the position of the light at that frame, and it's supposed to move down-left in the future frames (frame 35), yet the streak has already gone in that direction on frame 30. How is this possible? This is true for all the lights, on frame 30 they are where they would be on frame 35.
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

I wonder, why nobody is answering here....
I suppose quite a few people use MoBlur, but nobody has noticed this issue?

we can see it clearly on those pictures from Mr. Kevin Shane he posted in "Gallery" some time ago.
Those cars look like they are going backwards!!!

We all know a similar issue in real-world photography while using flashlight:
When shooting a car passing by at night, with a long epxosure + flashlight,
the motion-blurred lights would be in front of the car instead of behind the car.
Modern cameras compensate for that by triggering the flash right before the shutter is closing .

Image
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
User avatar
profbetis
Licensed Customer
Posts: 279
Joined: Tue Dec 21, 2010 11:00 am
Contact:

If the camera is following the car, there should be no motion blur. If this is what you're expecting and not seeing, you might need to enable "Object motion blur" on the car object, or even "Vertex motion blur" if there's some vertex deformation happening (but probably not)
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

Of course we want motion blur. That´s what it is about.
The point is: the result looks like the car is going backwards!
The lights are sticking out in front of the car; that´s what Phil_RA meant with "...MB is interpolating future frames...", right?
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
User avatar
stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

In Octane you can configure the position of the shutter interval relative to the current frame. Options are After, Before, Symmetric. This is how it's done in the standalone but you should be able to configure it in MAX.
mb_intervals.png
cheers,
Thomas
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

i do not think so.
Has anybody found this feature?
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
User avatar
Obizzz
Licensed Customer
Posts: 119
Joined: Mon Jan 06, 2014 11:39 pm
Location: Sweden
Contact:

I've noticed some issues when the shutter speed is longer than the actual animation. Maybe this is caused by something like this?
User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

3ds Max plugin doesn't have the opportunity to choose a motion blur direction (it is "after" by default in Octane engine).
I'm working on adding all the missing things to this plugin, so I will add this feature too in later versions.
jamestmather
Licensed Customer
Posts: 112
Joined: Fri Jan 22, 2010 7:04 pm

Has this been addressed? I too have crazy long motion blur. I imagine you set it to 1/50 or 1/48th instead of 1 in the render settings/camera panel? Or is it controlled from the camera?
User avatar
paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Post Reply

Return to “Autodesk 3Ds Max”