I am trying to render my game Camera at different points in my scene. I made a timeline that moves my camera around and placed that in the PBR Timeline. It renders the same thing for every frame meaning it is not moving the camera. Any advise or knowledge of why this wouldn't be working?
Thanks,
Jeff Harper
Not Rendering Moving Camera
Moderator: ChrisHekman
Hi Jeff,
In addition to what Xhed says, and just in case that didn't fix your problem, be aware that, for some reason, sometimes the camera being rendered may change unexpectedly from GameMode to RenderTarget without manual intervention. It happened to me a few times until I realized what was going on. You might need to place your animation visible in the RenderTarget camera. I think GameMode is experimental for now.
Hope it helps,
jalley
In addition to what Xhed says, and just in case that didn't fix your problem, be aware that, for some reason, sometimes the camera being rendered may change unexpectedly from GameMode to RenderTarget without manual intervention. It happened to me a few times until I realized what was going on. You might need to place your animation visible in the RenderTarget camera. I think GameMode is experimental for now.
Hope it helps,
jalley
- JeffHarper
- Posts: 5
- Joined: Mon Oct 09, 2017 10:07 pm
Hello, thank you for the replies. I was using Timeline to move a camera around frame by frame and rendering at each frame. I was able to sorta get it, but it is not perfect. Sometimes it renders the same frame twice and skips others, so I have gone back to the old fashion way of rendering each one, one by one and babysitting those renders. Though I do need to figure out the render in play mode, so that is my next task.
Thanks,
Jeff
Thanks,
Jeff