Layered fur in modo problem - bug?

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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TStudio
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Hi Paul.
It is me again. :-) With another fur problem.
In modo there is a option to have diffrent types of fur from one surface. Each layer (group) of fur can have its own shader and bitmap.
But in Octane ... they have diffrent size and lenght etc ... but they share the same shader, Is thre a way that we can have it fixed?
Modo layered fur setup
Modo layered fur setup
Octane layered fur
Octane layered fur
Modo layered fur
Modo layered fur
Here is link to modo scene:
https://www.dropbox.com/s/y3d0jivyci75m ... r.zip?dl=0
My modo is 902 (108604) octane Standalone (3,07) Plugin verison (3_7_0_125).
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face_off
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi. In this case the Render Cache is returning ALL fur geometry with a material tag set to "layered fur", so it is not splitting the geometry into the two different groups. So this is a Render Cache issue, which you will need to report to Foundry if you want them to address this problem. The workaround would be to have each Fur Material on it's on Sphere item.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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TStudio
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I was afraid of that Paul . Thank you for your answer.

Best regards.
Tomasz
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