Struggling with bathroom realism

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
dave.hill
Licensed Customer
Posts: 16
Joined: Wed Jun 14, 2017 3:18 pm
Contact:

Hi

I've been struggling with photo realism on this bathroom scene. I'm not sure if its my settings or what. I used Poliigon for some of the materials. maybe my resolution setting is off.
please any advice would be great, i'm pretty new to this.
Attachments
marble deco 2.png
frankmci
Licensed Customer
Posts: 917
Joined: Fri May 26, 2017 2:00 pm
Location: Washington DC

Looks like you've got extra light coming from Texture Environment. Try setting your Texture Environment color to black: Octane Settings/Settings/Env.
Animation Technical Director - Washington DC
rmara
Licensed Customer
Posts: 82
Joined: Fri Aug 04, 2017 1:06 am

May be also you could make the light coming from outside stronger so it burns the floor and add some aperture depth of field in the lens ... Often in reality direct light is stronger in interiors due to the iso and aperture used to get the interior light right ...
HHbomb
Licensed Customer
Posts: 1371
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

Try to have a realistic point of view. :-)
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Exaco
Licensed Customer
Posts: 20
Joined: Mon Aug 21, 2017 3:25 pm

Lighting is bad i can instantly tell.
I would start with HDRI lighting first, then mby adding sun o the HDRI to see if that makes it better and as final lighting add emission to these ceiling lights.
Also make sure the scale of objects is right, to make sure the shadows etc has realistic softness/sharpness.
Post Reply

Return to “Works In Progress”