Hi, im new in tfd so i might missing some stuff out. I m trying to build smokes with no fire.
I cant map a simulation based on its temperature eg different colors based on temperature. I only play with scatter medium so far and gives the expected result which are very nice, but i d like more control. Also when i lower the step and voxels in octane, in order to get the best quality, the mesh is almost equally dense i see no differences in thickness of the smoke, although my viewport colors representing temperature are quite contrasty.
I ll post a test scene in the weekend, meanwhile anyone can help me out here with some more control over coloring tfd?
TFD temperature mapping
Moderators: ChrisHekman, aoktar
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