Octane in Game Mode
Moderator: ChrisHekman
- ChrisHekman
- Posts: 1062
- Joined: Wed Jan 18, 2017 3:09 pm
I ment if you could check if the issue I described/solved was actually the issue you have in the current build.jalley wrote:Hi Chris,ChrisHekman wrote:Would it be possible for you to confirm this is the underlying issue?
I guess you are asking Xhed about this, but obviously we can only verify/confirm that it is fixed when we gain access to the latest release. Could you share an estimate about when that date should be?
Thanks both for putting your effort on solving this issue,
jalley
If it was an unrelated issue, then you would have to wait for another build after the upcomming one.
As Xhed said, we cant disclose release dates. Its comming though.
Hi Chris, XhedI ment if you could check if the issue I described/solved was actually the issue you have in the current build.
Yes, the problem you described seems to be closely related with the one we are experiencing here, as I said, those objects use to be instances of the same prefab, so it would make perfect sense that it might work well with the upcoming build.
Perfectly understand your point about date release secrecy.
Thanks a lot,
jalley
- ChrisHekman
- Posts: 1062
- Joined: Wed Jan 18, 2017 3:09 pm
Great. I also took a look at multi-editiing for PBRInstanceProperties. Which will be part of the next build.jalley wrote:Hi Chris, XhedI ment if you could check if the issue I described/solved was actually the issue you have in the current build.
Yes, the problem you described seems to be closely related with the one we are experiencing here, as I said, those objects use to be instances of the same prefab, so it would make perfect sense that it might work well with the upcoming build.
Perfectly understand your point about date release secrecy.
Thanks a lot,
jalley
Additionally, I also added saving Rendertarget settings that were set via the Octane GUI. Unity settings are still the authorative settings though, and will override if they are set.
We are following this thread contemplating license acquisitions for our students ... ( we have media campuses in 35 countries ) and teach Unity & Maya daily in class for interactive gaming & V.R applications.
Hope Otoy are able to rectify these problems soon.
Hope Otoy are able to rectify these problems soon.