Octane in Game Mode

A public forum for discussing and asking questions about the Octane for Unity Alpha

Moderator: ChrisHekman

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Xhed
OctaneRender Team
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Joined: Wed Jul 10, 2013 10:27 pm
Location: Breda, The Netherlands

Chris and I are both developers, which means that we're not at liberty to share any information regarding release dates.
- Rick
ChrisHekman
OctaneRender Team
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jalley wrote:
ChrisHekman wrote:Would it be possible for you to confirm this is the underlying issue?
Hi Chris,

I guess you are asking Xhed about this, but obviously we can only verify/confirm that it is fixed when we gain access to the latest release. Could you share an estimate about when that date should be?

Thanks both for putting your effort on solving this issue,
jalley
I ment if you could check if the issue I described/solved was actually the issue you have in the current build.
If it was an unrelated issue, then you would have to wait for another build after the upcomming one.

As Xhed said, we cant disclose release dates. Its comming though.
jalley
Licensed Customer
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I ment if you could check if the issue I described/solved was actually the issue you have in the current build.
Hi Chris, Xhed

Yes, the problem you described seems to be closely related with the one we are experiencing here, as I said, those objects use to be instances of the same prefab, so it would make perfect sense that it might work well with the upcoming build.

Perfectly understand your point about date release secrecy.

Thanks a lot,
jalley
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

jalley wrote:
I ment if you could check if the issue I described/solved was actually the issue you have in the current build.
Hi Chris, Xhed

Yes, the problem you described seems to be closely related with the one we are experiencing here, as I said, those objects use to be instances of the same prefab, so it would make perfect sense that it might work well with the upcoming build.

Perfectly understand your point about date release secrecy.

Thanks a lot,
jalley
Great. I also took a look at multi-editiing for PBRInstanceProperties. Which will be part of the next build.
Additionally, I also added saving Rendertarget settings that were set via the Octane GUI. Unity settings are still the authorative settings though, and will override if they are set.
Mickman
Posts: 1
Joined: Wed Nov 29, 2017 1:09 pm

We are following this thread contemplating license acquisitions for our students ... ( we have media campuses in 35 countries ) and teach Unity & Maya daily in class for interactive gaming & V.R applications.

Hope Otoy are able to rectify these problems soon.
tufeixp
Posts: 1
Joined: Mon Dec 11, 2017 8:44 am

Does this mean the V4 version is ready? Where can I find the download link to try?
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Xhed
OctaneRender Team
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Joined: Wed Jul 10, 2013 10:27 pm
Location: Breda, The Netherlands

We'll make a clear announcement when the new version is ready for download.
- Rick
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