just a recap of the major features that have been developed in the last seven months.
3.06:
- Adaptive Sampling
 Infinite Plane
 New Texture nodes (Triplanar, Add, Subtract, ecc.)
 Normal Mix
 Displacement filter
 Shadow Pass
 CUDA 8 support
 New Net Render
- New Emission system (Transparent, Double side, ecc.)
 Instance ID
 Baking texture
 UVW transform texture
 Baking UV transform
 Support for FBX and glTF
 Bone system
- OSL texture/projection/camera nodes
 Toon shading
 Specular reflection and refraction models
 Metal material node
 Custom LUT support in tone-mapping
 Additional response curves
 Improved clay rendering
 Fixed Displacement geometry crack
ciao beppe
 
                                                                
                            

 
						




