Baking height map from texture?
Moderators: ChrisHekman, aoktar
Hi Pownie,
currently you cannot bake the displacement with Material passes, but only the Tangent Normal pass.
You need to use an orthographic camera to obtain a Z-depth pass useful for displacement.
Look at this old discussion:
viewtopic.php?f=78&t=39376&p=183626&hil ... nt#p183626
ciao beppe
currently you cannot bake the displacement with Material passes, but only the Tangent Normal pass.
You need to use an orthographic camera to obtain a Z-depth pass useful for displacement.
Look at this old discussion:
viewtopic.php?f=78&t=39376&p=183626&hil ... nt#p183626
ciao beppe
Hi Pownie,
sorry, my fault, I have not noticed that was from one of our internal discussion.
Anyway, here is a cople of example textures obtained with the Zdepth pass and annorthographic camera, with just a little correction of levels in PS: ciao beppe
sorry, my fault, I have not noticed that was from one of our internal discussion.
Anyway, here is a cople of example textures obtained with the Zdepth pass and annorthographic camera, with just a little correction of levels in PS: ciao beppe