Fractal Noise options.

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artech7
Licensed Customer
Posts: 42
Joined: Wed Sep 30, 2015 5:32 pm

I mostly work in a Landscape design environment, so I use Noises a lot to make materials, actual landscapes, and other effects (I'm sure plenty of other people use noises in other fashions as well), however, I find that the noise options in Octane are lackluster.

Perlin, Turbulence, Circular, and Chips are pretty great in their own regard. However, is it fairly difficult to incorporate more noise types?

Something like Stucco, or other Voronoi types, multifractal types, pyrimids, tech types, blocks, so on and so forth?

I ask, only because I care. :)

What do you think?
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mojave
OctaneRender Team
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Joined: Sun Feb 08, 2015 10:35 pm

Hi,

From version 3.08, which you can already get as a test build there's support for many of the Open Shading Language (OSL) features including textures, which should allow for any arbitrary texture to be generated procedurally, include those you mention.

viewtopic.php?f=33&t=63906

Here's a few examples and an introduction to how to use it:

viewtopic.php?f=33&t=63905&p=325568#p325568
pegot
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If one isn't a programmer is there a repository of OSL texture code we can just copy and paste into Octane that will work? Or will Otoy be providing us with such a library?
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artech7
Licensed Customer
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Yeah, I'm no programmer ( i know some stuff but not much). It's really an artist-friendly alternative though it is cool in practice.

If needs be, I'll learn to code OSL however... personally, that isn't the best solution.

I know I don't speak for everyone, so that doesn't mean much to say personal opinions.
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bepeg4d
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Hi Guys,
we are at the first public release of 3.08 test. The new SDK needs to be deeply integrated into plugins, and we will see new shader options ready to be used, baded on OSL, without the need to learn the scripting language, if you are not interested.
Please, just a bit of more patience, 3.08 is a game changer for Octane, but needs time to be perfectly integrated.
Personally, I’m preparing my version of a Noise OSL shader, but I would like to investigate/add a couple of more options before sharing it.
Stay tuned.
ciao beppe
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