noise as displacement map?

SketchUp Integrated Plugin (Integrated Plugin maintained by OTOY)
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Jorgensen
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Joined: Sun Jun 30, 2013 10:53 am

i have read some posts that it is possible to use noise maps for displacement - is that true? - i can't seem to get it to work - it works fine for bump.

jorgensen
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
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bepeg4d
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Hi jorgensen,
yes, you can use the new Baking texture node before adding any kind of texture node, even group of nodes to displacement.
Please, have a look at this simple example with only an Octane noise :
36D11169-94EE-4DFD-BB63-397150105F78.jpeg
boat.zip
(1.1 MiB) Downloaded 476 times
cia beppe
Jorgensen
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Posts: 872
Joined: Sun Jun 30, 2013 10:53 am

hi beppe

thanks - this is so cool.

may i ask (and cut corners) how you achive thoose colors on the render? like some bokeh effects - is it only a low sun?

many thanks
jorgensen
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
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bepeg4d
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Hi jorgensen,
glad to hear that the scene is useful.
About the Bokeh effect, check the settings in the Thin Lens Camera node. The most important value is the Aperture edge that needs to be set at three, then you can change the Bokeh values as you like, personally, I’m used to bring to 0 the Bokeh roundness:
FB00039C-2051-4154-B01C-3CD090442EFD.jpeg
The sunset makes the rest :)
ciao beppe
Jorgensen
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Posts: 872
Joined: Sun Jun 30, 2013 10:53 am

once again - thanks beppe

you're the master.

jorgensen
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
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