Hello.
Trying to get some fur to render in Octane for Modo 3.6.1
Activating the use modo's render cache option makes the whole mesh not be rendered at all by Octane, and no fur either.
If I remember correctly, that was the way to go before... is It a bug or did the workflow change?
Thank you!
modo fur and use render cache
Moderator: face_off
- marchermitte
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Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Hi Marc - do you have Strip selected as the Fur Material Type?
https://docs.otoy.com/Modo_Plugin_Manua ... %3D_____13
Paul
https://docs.otoy.com/Modo_Plugin_Manua ... %3D_____13
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- marchermitte
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no I didn't...
Thank you Paul
Thank you Paul
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Any News about Cylinders as Fur Type?
Greetings!
Greetings!
I believe the Modo Render Cache API only supports providing geometry for the Strip Fur Type.Any News about Cylinders as Fur Type?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
It provides curves for cylinders, so you could render them as render curves (you already do this for meshes with render curves enabled)face_off wrote:I believe the Modo Render Cache API only supports providing geometry for the Strip Fur Type.Any News about Cylinders as Fur Type?
Paul
P.S. Vray does something like this so cylindrical fur works when render cache is enabled
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
Hi Paul.
Another qestion for Fur in modo+Octane. Now Octane standalone can read color texture and color instances by ID. Can you use it to make fur in modo use color texture on the surace to color individual hair strands?
Another qestion for Fur in modo+Octane. Now Octane standalone can read color texture and color instances by ID. Can you use it to make fur in modo use color texture on the surace to color individual hair strands?
Perhaps. Although I am not sure that Octane standalone will read the instance Id of a hair strand. Have you tested this?Another qestion for Fur in modo+Octane. Now Octane standalone can read color texture and color instances by ID. Can you use it to make fur in modo use color texture on the surace to color individual hair strands?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hi Paul.
I have tested this only in modo pluging, and it works
Like this:

So I`m very happy with results. But there is one more thing. How can I add gradient from base to tip of the hair? One of Octane user give me this advice:https://docs.otoy.com/StandaloneH3_06/S ... dinate.htm
but there is no WCoordinate node in modo plugin. I have try to shaded with Octane NodeGraph inside of modo... but it didn`t work. How can I do it? I need create this kind of shaders to render cute characters in Octane.
Also how can I create feathers in Octane for modo? Is there any way to do it using fur?
I have tested this only in modo pluging, and it works


So I`m very happy with results. But there is one more thing. How can I add gradient from base to tip of the hair? One of Octane user give me this advice:https://docs.otoy.com/StandaloneH3_06/S ... dinate.htm
but there is no WCoordinate node in modo plugin. I have try to shaded with Octane NodeGraph inside of modo... but it didn`t work. How can I do it? I need create this kind of shaders to render cute characters in Octane.
Also how can I create feathers in Octane for modo? Is there any way to do it using fur?
Hi - W Coordinate is in the latest STABLE release of the plugin. Octane Override Schematic->"New Texture"->"W Coordinate".
Paul
I think this would be difficult - since there is no "feature" primitive in Octane.Also how can I create feathers in Octane for modo? Is there any way to do it using fur?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question