modo fur and use render cache

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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marchermitte
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Hello.
Trying to get some fur to render in Octane for Modo 3.6.1
Activating the use modo's render cache option makes the whole mesh not be rendered at all by Octane, and no fur either.
If I remember correctly, that was the way to go before... is It a bug or did the workflow change?

Thank you!
Marc Hermitte
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face_off
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Hi Marc - do you have Strip selected as the Fur Material Type?

https://docs.otoy.com/Modo_Plugin_Manua ... %3D_____13

Paul
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marchermitte
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no I didn't...
Thank you Paul
Marc Hermitte
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Hesekiel2517
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Any News about Cylinders as Fur Type?

Greetings!
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face_off
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Any News about Cylinders as Fur Type?
I believe the Modo Render Cache API only supports providing geometry for the Strip Fur Type.

Paul
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funk
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face_off wrote:
Any News about Cylinders as Fur Type?
I believe the Modo Render Cache API only supports providing geometry for the Strip Fur Type.

Paul
It provides curves for cylinders, so you could render them as render curves (you already do this for meshes with render curves enabled)

P.S. Vray does something like this so cylindrical fur works when render cache is enabled
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TStudio
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Hi Paul.
Another qestion for Fur in modo+Octane. Now Octane standalone can read color texture and color instances by ID. Can you use it to make fur in modo use color texture on the surace to color individual hair strands?
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face_off
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Another qestion for Fur in modo+Octane. Now Octane standalone can read color texture and color instances by ID. Can you use it to make fur in modo use color texture on the surace to color individual hair strands?
Perhaps. Although I am not sure that Octane standalone will read the instance Id of a hair strand. Have you tested this?

Paul
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TStudio
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Hi Paul.
I have tested this only in modo pluging, and it works :-) Like this:
Image
So I`m very happy with results. But there is one more thing. How can I add gradient from base to tip of the hair? One of Octane user give me this advice:https://docs.otoy.com/StandaloneH3_06/S ... dinate.htm
but there is no WCoordinate node in modo plugin. I have try to shaded with Octane NodeGraph inside of modo... but it didn`t work. How can I do it? I need create this kind of shaders to render cute characters in Octane.
Also how can I create feathers in Octane for modo? Is there any way to do it using fur?
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face_off
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Hi - W Coordinate is in the latest STABLE release of the plugin. Octane Override Schematic->"New Texture"->"W Coordinate".
Also how can I create feathers in Octane for modo? Is there any way to do it using fur?
I think this would be difficult - since there is no "feature" primitive in Octane.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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