Hi If we choose a new texture bitmap image or material there is no update in the main texture until the material is copied to another 3ds max mat slot. Then texture gets updated. Video attached
even using 2d transform etc does not update bitmap in real time. we use max 2018.3 not sure if max is the problem
Choosing new texture no update in mat editor
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,
not detected this issue; I do not know what version you are using, I tested 4.41 and the new 4.43 I'm testing.
You could try Octane Global Preferences > Trouble Shooting > discard changes while no wiewport.
About 2018.3 issues, I also encountered problems after upgrading.
Regards
Paride
not detected this issue; I do not know what version you are using, I tested 4.41 and the new 4.43 I'm testing.
You could try Octane Global Preferences > Trouble Shooting > discard changes while no wiewport.
About 2018.3 issues, I also encountered problems after upgrading.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid