Octane Render sounds good in the news. Ray-tracing, real-time focusing and transformation of scenes, excellent image quality. But...
I read several topics, watch videos and it seems Octane Render is not oriented to game development. Is it true? Is Octane Render just a studio for 3D-scenes drawing? Octane uses ray-tracing approach, but some bugs said that it based on OpenGL API. Is it true? Can Octane (or its parts) be used instead of DirectX/OpenGL?
What is applicable field of Octane Render?
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Down the road yeah.
You can already undercrank samples and sorta see whats going on on each frame.
Then there is already made hybrid models which both use Raster and ray tracing.
Still imature, but in the future everything game related will be raytraced.
The beauty of raytracing over raster ( normal games ) is that it takes tons of time to generate the light, bake light calibrate light and it still wont look photoreal.
with raytracing you simply start shooting rays on a set and it will light up close to real life light models with no additional work.
You can already undercrank samples and sorta see whats going on on each frame.
Then there is already made hybrid models which both use Raster and ray tracing.
Still imature, but in the future everything game related will be raytraced.
The beauty of raytracing over raster ( normal games ) is that it takes tons of time to generate the light, bake light calibrate light and it still wont look photoreal.
with raytracing you simply start shooting rays on a set and it will light up close to real life light models with no additional work.
Amiga 1000 with 2mb memory card
You have to remember this is targeted for the 3d industry first and only at this time.
This means people who creates 3d still images, or prerendered animation, or animations rendered on top of footage.
The whole gaming deal is out in the future.
But when tech gets larger and faster, it will be possible to intergrate into game.
This means people who creates 3d still images, or prerendered animation, or animations rendered on top of footage.
The whole gaming deal is out in the future.
But when tech gets larger and faster, it will be possible to intergrate into game.
Amiga 1000 with 2mb memory card
Hi,
I think it will take another several years before GPU's have enough speed to do global illumination and raytracing in real time suitable for games...
As [gk] said, octane render is a render engine for realistic product and architecture visualization, and offline animation rendering.
It's not meant as a realtime video game engine, however we might produce something along those lines in a few years when the hardware options are powerfull enough.
Radiance
I think it will take another several years before GPU's have enough speed to do global illumination and raytracing in real time suitable for games...
As [gk] said, octane render is a render engine for realistic product and architecture visualization, and offline animation rendering.
It's not meant as a realtime video game engine, however we might produce something along those lines in a few years when the hardware options are powerfull enough.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
- namekuseijin
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man, you give users a hand and they want the whole arm. It's already amazing enough to see real-time unbiased rendering (though noisy), but to try to imagine that into games requires a huge faith leap.
Yeah, eventually GPU's will get fast enough and possibly we'll get to see some unbiased real-time rendering of Quake. Unfortunately, we'll likely also be seeing Crysis running with photon mapping for GI and raytraced reflections and refractions on the same hardware. Let alone next-generation scanline games that make Crysis look like Doom. That's just the nature of things...
I'll tell you this: Avatar-like graphics are not the same quality nor the same rendertimes as in games. Do you understand their differences?
Yeah, eventually GPU's will get fast enough and possibly we'll get to see some unbiased real-time rendering of Quake. Unfortunately, we'll likely also be seeing Crysis running with photon mapping for GI and raytraced reflections and refractions on the same hardware. Let alone next-generation scanline games that make Crysis look like Doom. That's just the nature of things...
I'll tell you this: Avatar-like graphics are not the same quality nor the same rendertimes as in games. Do you understand their differences?