Improved manual is on progress.thanulee wrote:Thanks, and that should be in c4d manual as well with examples. Still i dont get it though.
How a>b translates in terms of bigger? RGB values? Image scale? can u give me an example of how this is useful? cheers
Btw It's working on pixel based. It will use pixel of connected texture which is connected to pin(If A<B) when A pixel value is bigger than B pixel value at any point. And reverse logic for other pin(If A>=B).