@darkline
Hi darkline,
Here a clip with my test (3dsMax 2014 Octane plugin render 4.41)
about your image bands and artifacts, share your scene please;
Send me a wetransfer link using private message.
Regards
Paride
OctaneRender® for 3ds max® v3.06.4 - 4.41 [OBSELETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
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- paride4331
- Posts: 3819
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Hi DartFrog,
could you kindly share your issue about ID material?
Regards
Paride
could you kindly share your issue about ID material?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi DartFrog,
I tested your material, I made a simple sample for you.
Mesh UV seems to work.
attached .max file
Regards
Paride
I tested your material, I made a simple sample for you.
Mesh UV seems to work.
attached .max file
Regards
Paride
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2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
"Added a general shadow pass, which shows all direct light shadows that calculated on the first bounce"
I can find this in octane viewport render pass rollout "shadow pass", but I can't find it in render element .... Anybody ?
I can find this in octane viewport render pass rollout "shadow pass", but I can't find it in render element .... Anybody ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi HHbomb,
need to add in Render Elements.
Thanks
Paride
need to add in Render Elements.
Thanks
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi Paride
Setting the area to 'crop' was causing the problem. You may want to report this to developers as I wouldn't expect it to produce those kinds of artifacts because of that.
But thank you - seems fixed now and rendering correctly
Setting the area to 'crop' was causing the problem. You may want to report this to developers as I wouldn't expect it to produce those kinds of artifacts because of that.
But thank you - seems fixed now and rendering correctly
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM