Hi there!
I have encountered a little problem/bug with stick texture tag and bend deformer:
as you can see in the attached image, I need to animate several pages scrolling in a book, so I have created every page with an extrusion, The first material in the row is the base (the dot paper texture), second and third are the images in alpha, with selection C1 and C2 to apply the texture on the front and back side of the pages.
The materials are projected in planar mode with c4d material tag, the stick texture tag prevent the texture to slide off wen the object is bended.
It work well in c4d renderer and in viewport, but in octane only the first material is fixed, the others slide off the paper wen the page bend, the only solution for now is to make the object editable and create uv maps for the pages, loosing the editability of the model and increasing the file size
if someone have a workaround is very appreciated!
thanks
Alex
Stick texture tag + bend deformer issue
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- Liketheriver
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You hit a limitation of stacking not a BUG. Don't use stacking if you need to use different mapping on next tags. It will not be sticky. Try mix materials. I'll move this report from bug section.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw