Hi! This is the latest production build of the OctaneRender™ 3.0 for LightWave™ plugin version 3.07.0.1, available for Lightwave 10.1, 11.6 and 2015.3 Windows x64 and OSX.
Note: The Windows plugin is now compiled using Visual Studio 2015. If you have problems to add the plugin to the Layout, try again after installing the Visual C++ 2015 redistributable package:
https://www.microsoft.com/en-US/downloa ... x?id=53840
Release 3.07.0.1
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip
Release 3.07.0.1 DEMO VERSION
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... 07_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
New features
New Octane 3.07 features: viewtopic.php?f=33&t=62395
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/Lightwave3DH/Ligh ... Manual.htm
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RELEASE 3.07.0.1
=============================================
* PLUGIN BUGS FIXED:
- Fixed the transformation feature in the "XYZ to UVW" projection.
- Fixed a bug in the materials update code, related to rendering artifacts in objects without UV maps.
- The IPR stops rendering and doesn't update after applying a render target preset. Fixed.
* OCTANE BUGS FIXED:
- Fixed broken scene updates, when all meshes get removed. This also fixes rendering of scenes with only volumes.
- Fixed bug causing object layer UVW transforms to not update if the object layer wasn't selected for baking initially.
- Fixed a crash in the download of LiveDB materials used by Octane plugins.
- Fixed missing contribution of volumes to the SSS pass.
- Fixed dirt texture in emitters.
- Fixed emission of sphere primitives.
- Fixed artifacts in background pixels of info passes, if scattering media are used in the scene (see viewtopic.php?p=323067#p323067).
- Fixed CUDA failure if a gradient texture is used that has unconnected control point texture pins.
- Reduced visible artifacts when an environment medium is used together with a coherent ratio setting > 0.
Thanks,
-Juanjo
OctaneRender™ 3.0 for LightWave™ - Production build 3.07.0.1
Moderator: juanjgon
Superbe ! I download it now !
Great work Juan, that IPR not updating on render target presets was bugging me a lot, thanks for fix
.

--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Hi Juanjo,
I get an error launching LW 11.6.1 once updated to 3.07.01.
MSVCP140.dll is missing from your computer.
Win 7
Cheers!
I get an error launching LW 11.6.1 once updated to 3.07.01.
MSVCP140.dll is missing from your computer.
Win 7
Cheers!
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
http://ajdesignstudio.co.nz/
Hi,gristle wrote:Hi Juanjo,
I get an error launching LW 11.6.1 once updated to 3.07.01.
MSVCP140.dll is missing from your computer.
Win 7
Cheers!
You need to install the Visual C++ 2015 redistributable package on your system:
https://www.microsoft.com/en-US/downloa ... x?id=53840
Thanks,
-Juanjo
Thanks a million Juanjo.
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
http://ajdesignstudio.co.nz/
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
I wouldn't complain if we got a new plugin version soon with all the cartoon shading goodies and what not 

19 x NVIDIA GTX http://www.borisgoreta.com