In the past I've had success with baking textures from alembic animations, but suddenly I have a project that bakes only the first frame...all the rest are black. Anyone have any ideas as to why that might happen? UVs appear to be good and non-overlapping.
Animations were originally OBJ sequences from Marvelous Designer, then brought into DAZ Studio and exported from there as Alembic within an ORBX package.
Win 10 64 | 4x GTX 1080 Ti | i7 4930k | 32GB
Problem baking textures from alembic animation
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Sure thing. Here's a link:
https://drive.google.com/file/d/0B-y1z8 ... sp=sharing
This file is identical to the .OCS file exported by the DAZ Studio plugin (latest stable version: 3.6.4.34), except that I've added a "Baking Render" render target with a baking camera.
The first frame of animation bakes just fine, but all subsequent frames are null.
I've noticed that if I change enough import settings on the alembic file (i.e., "Subdivide all meshes" on then off) I can sometimes "break" the animation and then the other frames will bake, but the animation is gone.
Thanks for taking a look.
https://drive.google.com/file/d/0B-y1z8 ... sp=sharing
This file is identical to the .OCS file exported by the DAZ Studio plugin (latest stable version: 3.6.4.34), except that I've added a "Baking Render" render target with a baking camera.
The first frame of animation bakes just fine, but all subsequent frames are null.
I've noticed that if I change enough import settings on the alembic file (i.e., "Subdivide all meshes" on then off) I can sometimes "break" the animation and then the other frames will bake, but the animation is gone.
Thanks for taking a look.