I'm wondering if anyone has found anything truly improved about working with the 4.10 update.
I see within Daz the ability to use the morph targets on the face in PowerPose Tab for expressions on the newer characters, I like that.
Buy Iray still feels as Low Octane as ever, and not much else seems different.
Any new abilities strike thine fancy?
Daz 4.10 - Anything Game Changing for You?
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Yeah, the clothes simulation seems incredible. I've been trying to get that to work on Blender. It's slow, tedious and error-prone. In DAZ 4.10 it seems like magic. Even uses GPU acceleration, so it's very fast too. Seems to work with almost all clothing too.
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
Isn't it supposed to work only with clothes that are designed to be used with it (with the 'dForce' mentioned in the description)?DrHemulen wrote:Seems to work with almost all clothing too.
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That was my initial thought as well, but after seeing other people posting about it, I tried it on an old item of clothing, and it worked perfectly fine.
i think that if it has the nForce tag, it's veryfied to work, and the parameters are tweaked to fit the product.
i think that if it has the nForce tag, it's veryfied to work, and the parameters are tweaked to fit the product.
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
the cloth sim is very slow, not good and never works for me. The acceleration is a lie, at least from my experience. I don't have any Dforce enabled cloth though.
I'll stick to MD for now.
I'll stick to MD for now.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
I simulate non-dForced-tagged clothing all the time.
The trick is to lower the Bend Stiffness node from its default value 0.5 to something around 0.4 or 0.3 that makes most clothing work just fine with dForce.
Also switch the collision method for simulating clothing to "Good - Discrete Swept Vertex".
Converting the clothing to SubD also helped wonders for me.
Try a combination of the above and it should work fine for you as well.
Stay clear of flimsy stuff like underwear though, as that will most likely still explode during simulation as it doesn't contain enough geometry.
The trick is to lower the Bend Stiffness node from its default value 0.5 to something around 0.4 or 0.3 that makes most clothing work just fine with dForce.
Also switch the collision method for simulating clothing to "Good - Discrete Swept Vertex".
Converting the clothing to SubD also helped wonders for me.
Try a combination of the above and it should work fine for you as well.
Stay clear of flimsy stuff like underwear though, as that will most likely still explode during simulation as it doesn't contain enough geometry.
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
- larsmidnatt
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- Joined: Tue Sep 25, 2012 12:28 pm
thanks for the tips. that did help a little bit.TRRazor wrote: Try a combination of the above and it should work fine for you as well.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^