Hi guys, I got this problem with a simple emissive object and the alpha channel i get out of it...
The scene does have motion blur, depth and bloom, should all of this generate a clean alpha or do I have to use a work around?
Basically, I just want I this sort of effect :
But when I render it with alpha, everything outside the head, doesn't have the wanted look...
Am I missing something?
I've attached my scene file, thanks for the help!
Emissive object w/ Bloom + Alpha channel Issue
Moderators: ChrisHekman, aoktar
- joeydbooth
- Posts: 33
- Joined: Thu May 01, 2014 2:47 am
- Attachments
-
- girl-neon_v12.zip
- C4D file
- (8.26 MiB) Downloaded 88 times
4930K / 32GB (2400) / Titan X + 770 (4GB) / Win 64-bit