Render Layers and Texture Baking.

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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LFedit
Licensed Customer
Posts: 421
Joined: Tue Jan 22, 2013 12:00 am

Couple questions. I like the add for the render passes in separate files, but is there a way to do RENDER LAYERS in separate files? Like I have cube 1 set to render layer 1 and cube 2 on render layer 2, and I want them to render at the same time but saved in separate files. Dont they both have to calculate during a render anyways?

Also, is there a tutorial somewhere to use the new procedural texture baking tools? Can't quite figure it out...

Thanks!
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I think the render layers actually need to be rendered separately, so you couldn't do all in one go.

For texture baking, there is definitely an Otoy post on how this works, which I cannot find. But try:

https://docs.otoy.com/StandaloneH/Stand ... ght=baking
viewtopic.php?f=126&t=61977&p=316786&hi ... al#p316786
viewtopic.php?f=87&t=54323

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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mpaquin
Licensed Customer
Posts: 25
Joined: Sun Aug 03, 2014 9:54 pm

Yeah, if we could get a good batch baking solution, that'd be great. I just got off a huge Unity project that would have been unreasonable to do it Octane, but I really wanted to.
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