Reflection problem with mesh nearby

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Olivier31
Posts: 23
Joined: Thu Jul 20, 2017 8:49 pm

Hello,

I have a problem in my reflection when there is a mesh to the poximité, it makes this bug when there is the reflection.

Here is a screenshot and a link of my project.

https://drive.google.com/open?id=0B_rbw ... VY4cUR4eEk

Image

thank you !
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

Hi the link you gave us is a package containing only a cube with one material on it.
Do you have link to a package with the whole project? If you do not want to share publicly you can PM it to me.
Olivier31
Posts: 23
Joined: Thu Jul 20, 2017 8:49 pm

I sent you a private message.
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

I just checked it out and it seems the issue occurs because the Support + Dortoir material is using a specular material with a transmission pin set to non-zero.
The specular material in octane allows for light transmission through the surface (Usefull for creating glass).

To solve the issue I advice you to switch your specular materials over to the glossy material (These also support specular highlights and reflection).
What you can also do is set the transmission pin to 0.
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