Arbitrary Volume Objects?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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jayroth
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I have a series of pipe-like cylinders that I would like to treat as if they were actual volumes. I am currently using Raphael Rau's SSS technique which works well when viewing from the outside, but not when the camera is inside the cylinder. I need to confine the volume to the cylinders, otherwise I would just use a typical volume object.

Any ideas?
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bepeg4d
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Hi jayroth,
you need to parent to the camera a sphere with normals inverted, and the same sss air material applied.
In this way, the camera is inside a ball of air while in the fog. Obviously you need to animate the visibity/rendering of the sphere, because is not necessary when the camera is outside the sss geometry.
ciao beppe
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jayroth
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Thanks, Beppe, but I am not sure that this solution, which I am familiar with will work in this situation. I need to fill a network of pipes with a volume effect. Imagine the volume object but bound by arbitrary geometry. I have managed to get a decent look from Raphael Rau's recent treatise on SSS in Octane (excellent, BTW!) but when I actually pass through that volume is when the cheat is revealed. I can avoid it with DOF and other tricks, but I was hoping to plus it up a little more...
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D

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bepeg4d
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Hi jayroth,
difficult to say without screenshots, do you mind to share some?
ciao beppe
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jayroth
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I will, but I am at work right now :D
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D

Is it fast? Oh, yeah!
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