Lightmap baking workflow?

A public forum for discussing and asking questions about the Octane for Unity Alpha

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monkeybrother
Posts: 9
Joined: Fri Sep 24, 2010 6:37 pm

I'm trying out the latest beta and I'm trying to evaluate if it's something we can use in production. Is there a tutorial or quick instructions on how it's supposed to work?

- How would you bake textures in a project that is in delevopment? I can bake and save to texture, then apply the texture to a material, but what if I need to rebake the same mesh? Do I need to switch back to the original material, bake switch to lightmapped material?
- And how would I batch bake a few selected meshes? Is there an auto-save render after let's say 10 minutes of rendering?
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