Texture slides in picture viewer and not in live viewer
Moderators: ChrisHekman, aoktar
Hi, this happens in latest stable c4d/standalone. Need a scene? thanks
Sorry that i done\t have time to do everything by the book. I ll upload a scene in a bit, there is no steps to reproduce. OBviously i might be doing something wrong, but here is the place to get help right? I am trying to put octane in my studio for first time and im debugging as im on the edge of my deadline so bare with me.
Here is the scene. Its a baked voronoi fracture. See in live viewer.
Map doesnt slide.
While when i render it, it does.
Seems logical that the map slides to me, but i need to know what i do wrong here. Thing is i dont wanna do UV map but Cubic map overall on the object. If i switch it to uv then i can control it with projection node,i know that but its not what i want.
Let me know, ty
https://www.dropbox.com/s/v7i3r1inc22m1 ... e.c4d?dl=0
Map doesnt slide.
While when i render it, it does.
Seems logical that the map slides to me, but i need to know what i do wrong here. Thing is i dont wanna do UV map but Cubic map overall on the object. If i switch it to uv then i can control it with projection node,i know that but its not what i want.
Let me know, ty
https://www.dropbox.com/s/v7i3r1inc22m1 ... e.c4d?dl=0
not octane-specific, imo.
you get the same sliding, when rendering with c4d-renderer.
you'd need to attach the texture-tag to all of your children.
right click on the texture tag of the parent and press "tag on all children" (or similar, sorry, my c4d is not in english right now...) - should be around the middle of the menu.
you get the same sliding, when rendering with c4d-renderer.
you'd need to attach the texture-tag to all of your children.
right click on the texture tag of the parent and press "tag on all children" (or similar, sorry, my c4d is not in english right now...) - should be around the middle of the menu.
win7prof. | i7 4930, 32gb | 2*980ti 6g for renderings | 1*660 for displays
Yes sliding is expected behavior as Mesut said because of Cube mapping on top. Problem is that meshes not getting updates in Live Viewer due update detection mechanism in this case. To avoid lack of detection use a tag with marked option.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks a lot, one question though, shouldnt the tag be "force updates to live viewer" instead of picture viewer in order to see the problem from the beginning?
It was just for Picture viewer in previous versions. But i've changed to work on both if i could remember well.thanulee wrote:Thanks a lot, one question though, shouldnt the tag be "force updates to live viewer" instead of picture viewer in order to see the problem from the beginning?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw