This is hopefully the last or second last test build until we can declare 3.07 as stable. This version fixes various issues and improves the FBX import/export, node graph editor drawing performance and the object handles.
For an overview of all the main changes of 3.07, please check out the new features post.
We are aiming for a stable build of 3.07 next week. Getting the FBX import/export and glTF import into a mature state will probably take a couple minor versions, but all the rest should hopefully be solid by the end of next week. Our goal is to release a first public test build of 3.08 as soon as 3.07 stable is outor only a few days after. We can't promise because we haven't finished all necessary work yet, but we really want to get 3.08 into your hands as quickly as possible.
Changes since version 3.07 TEST 6:
- Added support for joints that are not used for deformation, but still provide transformations in the skeleton hierarchy.
- Added support for importing and exporting subdivision surfaces from/to FBX.
- Added support for importing and exporting sub-frame animations from/to FBX.
- Added support for scaling in the FBX import.
- Added listing of available GPUs during the installation of a net render daemon.
- Added support for object handles for geometry that is rendered via the preview render target.
- Improved drawing performance of the node graph editor, which slowed down a lot when very large node graphs are displayed.
- Improved render speed of material preview.
- Improved rendering of object handles in small scenes.
- Improved single line text fields in the node inspector.
- Improved compact display of directory/file inputs in the node inspector.
- Improved reporting of LiveDB upload errors.
- Improved appearance of object handle buttons.
- Fixed missing contribution of volumes to the SSS pass.
- Fixed dirt texture in emitters.
- Fixed emission of sphere primitives.
- Fixed artifacts in background pixels of info passes, if scattering media are used in the scene (see viewtopic.php?p=323067#p323067).
- Fixed CUDA failure if a gradient texture is used that has unconnected control point texture pins.
- Fixed incorrect selection of transformation node for the object handles in some cases.
- Fixed rendering of the object handles in some cases and disabled rendering of them if they are behind the camera.
- Fixed loading of the net render daemon selection from the preferences.
- Fixed picking offset when the render viewport shows scrollbars.
- Fixed global drop events being blocked by the outliner.
- Fixed various FBX import/export bugs.
- Fixed single-click on numeric fields on OSX (see viewtopic.php?p=323034#p323034).
Downloads for users with a regular license
regular version for Windows (ZIP archive)
regular version for Windows (installer)
regular version for Mac OS X (DMG archive)
regular version for Linux (ZIP archive)
Downloads for users with a subscription license
subscription version for Windows (ZIP archive)
subscription version for Windows (installer)
subscription version for Mac OS X (DMG archive)
subscription version for Linux (ZIP archive)
Photoshop workflow plugin download
You can download and install the current Photoshop workflow plugin (1.0.5) either via the Adobe Exchange platform or you can download it from the link below and manually install it.
Windows and Mac OS X
Photoshop extension (v1.0.5) (ZXP archive)
Happy rendering,
Your OTOY NZ Team