- 1 - I am not familiar with the RIB format, does it support multiple UV's on a surface? I saw that the application supports OBJ as well which is one UV per surface.
2 - Can a user create his/her own import plugin for images/3D formats?
A few questions
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
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Ok, I'm looking to jump in on the $140 deal on the software. I just want to clear up some things:
Vista64 SP2
GTX 295 1.7GB
8GB ram/Quad core
GTX 295 1.7GB
8GB ram/Quad core
I can answer number 1: Yes i think RIB supports multiple UV`s on a single surface.Lamont wrote:Ok, I'm looking to jump in on the $140 deal on the software. I just want to clear up some things:
Thanks for all who reply.
- 1 - I am not familiar with the RIB format, does it support multiple UV's on a surface? I saw that the application supports OBJ as well which is one UV per surface.
2 - Can a user create his/her own import plugin for images/3D formats?
________________________________________________________
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Hi,
to avoid opening another post, i'll ask my set of few questions:)
- Octane demo does not support BUMP tex channel (yet)?
- Can i use images with alpha? Like simple planes with UV mapped tree texture.
- Considering OBJ (MTL) importer, are there any guidelines for material settings from other 3d apps.
(if not, i can put some basic stuff for Blender)
- Mesh lights - will there be any?
- Motion blur will be added in Octane 1.0?
As I'm preparing scene for competition, i can use advice how to fake motion blur?
I like Octane very much and hope for great future. Hope to stay at great price too
All the best to Refractive software team!
tnx
tommy5
to avoid opening another post, i'll ask my set of few questions:)
- Octane demo does not support BUMP tex channel (yet)?
- Can i use images with alpha? Like simple planes with UV mapped tree texture.
- Considering OBJ (MTL) importer, are there any guidelines for material settings from other 3d apps.
(if not, i can put some basic stuff for Blender)
- Mesh lights - will there be any?
- Motion blur will be added in Octane 1.0?
As I'm preparing scene for competition, i can use advice how to fake motion blur?
I like Octane very much and hope for great future. Hope to stay at great price too

All the best to Refractive software team!
tnx
tommy5
Win 7 32bit | Core 2Duo E6550 @ 2,33GHz | 4GB | Geforce GTX260 Core 216
Hi,
1. no, not yet. soon.
2. not yet, soon too.
3. there are some posts with info/screenshots of export settings, we're preparing a wiki for documentation
4. yes, in the first beta's in a few weeks.
5. yes same as point 4.
see the features page
Radiance
1. no, not yet. soon.
2. not yet, soon too.
3. there are some posts with info/screenshots of export settings, we're preparing a wiki for documentation
4. yes, in the first beta's in a few weeks.
5. yes same as point 4.
see the features page

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
radiance, your a fast programmer! you mention bump map support - so does this include tangent space normal map support in the first beta also?radiance wrote:Hi,
1. no, not yet. soon.
2. not yet, soon too.
3. there are some posts with info/screenshots of export settings, we're preparing a wiki for documentation
4. yes, in the first beta's in a few weeks.
5. yes same as point 4.
see the features page
Radiance
I hope the user doesn't mind but I would like to use this thread to pose some questions too, instead of opening another.
- How does one setup glass?
- How does one remove an object from the scene and actualize it? I remove the node yet it keeps on the scene.
- How does one setup glass?
- How does one remove an object from the scene and actualize it? I remove the node yet it keeps on the scene.
Hi,
Glass is another material juse like diffuse and glossy called 'specular'.
export with normals from your host app to get good results.
Next updates will offer object swapping functionality.
Radiance
Glass is another material juse like diffuse and glossy called 'specular'.
export with normals from your host app to get good results.
Next updates will offer object swapping functionality.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB