2 question: I need to build kind of a force field animation , where particles hit a (invisible) wall, and everytime they hit that wall, you need to see part of it. A good example of what I mean is this one :
https://vimeo.com/122588871
1) The dusty particles in the tail of the streak and the particles when it hits the force field, is probably done with a combo of x-particles and turbulence fd, which I both own. But as I see it, only x-particles geometry can be rendered by octane right? So how can I achieve this without blowing up my computer when rendering 100000 tiny Spheres to simulate a dusty cloud effect.

2) In cinema 4d, normally a force field animation would be approached with a proximal shader. So when the particles hit the object with the proximal in the alpha channel, you see it right? . Since that doesnt work in octane, any ideas how to achieve this? Tried a solution with an inversed dirt map on the opacity channel, but that has to many limitations.
thx in advance!
Kind regards,
J