I see the Random Color Texture node which has an output of texture (dark green) and the LW native Random Scalar which has number output (light green).
On a texture image the UV Translate is a light green (number) I want to use the RandomColor Texture that changes each INSTANCE of an object but want to plug that into the NUMBER values. Is there a way to do this with other nodes? Gradient or other tool?
If I plug the Octane RandomColor Texture into the Power of a texture node I get each instance to be a different value/brightness of the texture, which is nice...but want to change the UV position slightly so everything doesn't look the same.
Thoughts?
Randomly Change UV on Instances
Moderator: juanjgon
- 3dreamstudios
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Thats an interesting idea. I'll look into that setup. Thanks for the idea!CANDITO wrote:Hi,
You could make 3 different uvs on your objects
and use this 3 uvs on your texture nodes to have
a bit of a randomness (it will be limited to 3 uvs
but it will always be better than having only one
on every instance)
Olivier