Randomly Change UV on Instances

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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3dreamstudios
Licensed Customer
Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

I see the Random Color Texture node which has an output of texture (dark green) and the LW native Random Scalar which has number output (light green).

On a texture image the UV Translate is a light green (number) I want to use the RandomColor Texture that changes each INSTANCE of an object but want to plug that into the NUMBER values. Is there a way to do this with other nodes? Gradient or other tool?

If I plug the Octane RandomColor Texture into the Power of a texture node I get each instance to be a different value/brightness of the texture, which is nice...but want to change the UV position slightly so everything doesn't look the same.

Thoughts?
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

I'm afraid that this is not possible in Octane currently, or at least I can't figure how to modify the instances UVs.

Thanks,
-Juanjo
CANDITO
Licensed Customer
Posts: 161
Joined: Fri Feb 21, 2014 9:49 pm

Hi,

You could make 3 different uvs on your objects
and use this 3 uvs on your texture nodes to have
a bit of a randomness (it will be limited to 3 uvs
but it will always be better than having only one
on every instance)

Olivier
3dreamstudios
Licensed Customer
Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

CANDITO wrote:Hi,

You could make 3 different uvs on your objects
and use this 3 uvs on your texture nodes to have
a bit of a randomness (it will be limited to 3 uvs
but it will always be better than having only one
on every instance)

Olivier
Thats an interesting idea. I'll look into that setup. Thanks for the idea!
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