Octane Unity materials workflow question

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azims
Licensed Customer
Posts: 93
Joined: Sat Mar 29, 2014 5:55 am

Hi,

I see that while using octane in unity, the materials needs to be assigned within unity. Is it possible to assign the materials in Octane instead?

I see that we can open the Octane standalone from within the Unity PBR window. Is it possible to assign materials using this standalone interface and have the Unity model updated?

Thanks,
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Xhed
OctaneRender Team
Posts: 239
Joined: Wed Jul 10, 2013 10:27 pm
Location: Breda, The Netherlands

The information processing is single direction (Unity → Octane), there is currently no way to assign materials in Octane and have it update in Unity.
It is something we are thinking of adding in the future, but it isn't high on our priority list at the moment. This is subject to change with regards to user demand ;)
- Rick
azims
Licensed Customer
Posts: 93
Joined: Sat Mar 29, 2014 5:55 am

Hi,

Thanks for you response. When I set the material shader to Octane> PBR in Unity. It says saving currently not allowed. When do you plan to allow this.

Thanks,
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

azims wrote:Hi,

Thanks for you response. When I set the material shader to Octane> PBR in Unity. It says saving currently not allowed. When do you plan to allow this.

Thanks,
This is already added in our internal builds. We are planning on releasing a new build very soon.
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