Any way to batch multiple timelines?

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EFS
Licensed Customer
Posts: 49
Joined: Mon Dec 19, 2016 5:11 pm

Hey,

We're have anywhere between 20-50 timelines we need to render out. It would be great if there were a way to batch these in the Timeline editor. Just specify how many timelines to render and drag each playabledirector into a list.

It would be bonus points if the renders of each playabledirector entry was automatically put into a properly named folder :).
EFS
Licensed Customer
Posts: 49
Joined: Mon Dec 19, 2016 5:11 pm

Any chance this can be done? We have closer to 100 timelines I have to output. I don't think I have to explain how painful that is to do manually.
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

Batching is not possible at the moment.
We are re-designing the timeline renderer interface. I believe batching will be part of it.

And are looking into adding a scripting API.
EFS
Licensed Customer
Posts: 49
Joined: Mon Dec 19, 2016 5:11 pm

ChrisHekman wrote:Batching is not possible at the moment.
We are re-designing the timeline renderer interface. I believe batching will be part of it.

And are looking into adding a scripting API.
Great. The interface would be very useful to quickly batch stuff, but a robust scripting API would be the best (for my uses). Something that lets us render out a timeline to a specific place and know when its complete would be great. I'd like to to use that to create my own batch tool which renders a timeline, creates a mp4 with ffmpeg, and repeats. This is definitely an integral part of having an cost-effective workflow for our office.
EFS
Licensed Customer
Posts: 49
Joined: Mon Dec 19, 2016 5:11 pm

ChrisHekman wrote:Batching is not possible at the moment.
We are re-designing the timeline renderer interface. I believe batching will be part of it.

And are looking into adding a scripting API.
Just noting I figured out how to do this using the current C# API. All of our timelines are being auto-generated and then Octane is automatically rendering them out. I just have to implement a bit to get it to batch (I'm having a bug that should solveable on my end with switching timelines and getting an error) and then I can automate ffmpeg as well. All told, now that I've figured it out its a great process.

Just flagging that its technically possible now ... so if anyone does ask, just point them to your existing Octane.Render API.
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