HI,
I have imported a particle system alembic I created in houdini, brought it in as particle geometry (points). Assigned a simple sphere via an xpresso ppass - pshape, and now i want to texture the spheres, but with random colours, or a variety of specified colours. The random colour node in the octane shader wont work as i need to assign the shader directly onto the particle geometry, nor will the object tag work because particle rendering option is not available when assigned. Does anyone have a work around or is it a feature that's isn't currently available.
Thanks
Particle geometry random colour
Moderators: ChrisHekman, aoktar
Could you please send a sample scene to figure it much better?
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- lemmingsammy
- Posts: 14
- Joined: Mon Sep 26, 2016 3:02 pm
HI,
I have attached a project file. Thanks
I have attached a project file. Thanks
- Attachments
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- COLOUR_ALEMBICTEST.rar
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