Particle geometry random colour

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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lemmingsammy
Licensed Customer
Posts: 14
Joined: Mon Sep 26, 2016 3:02 pm

HI,
I have imported a particle system alembic I created in houdini, brought it in as particle geometry (points). Assigned a simple sphere via an xpresso ppass - pshape, and now i want to texture the spheres, but with random colours, or a variety of specified colours. The random colour node in the octane shader wont work as i need to assign the shader directly onto the particle geometry, nor will the object tag work because particle rendering option is not available when assigned. Does anyone have a work around or is it a feature that's isn't currently available.

Thanks
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Could you please send a sample scene to figure it much better?
Octane For Cinema 4D developer / 3d generalist

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lemmingsammy
Licensed Customer
Posts: 14
Joined: Mon Sep 26, 2016 3:02 pm

HI,

I have attached a project file. Thanks
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COLOUR_ALEMBICTEST.rar
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