How do we create this in Blender?
I see that in the data tab under Octane properties there is a check box for "Infinite plane" but nothing seems to happen when I check that - the plane geometry still renders with its normal boundaries.
Infinite Plane
Ok I see what I did wrong - had the render type on Global - needs to be on one of the other settings naturally.
However, I'm getting very strange behavior.
The infinite plane comes in at around a 45° angle. Changing the object's rotation to x 90° and z90° puts the plane oriented correctly but leaves some very weird geometric patterns showing on the surface (see screen shot).
I needed to change the Y rotation by .1° to get everything smoothed out.
Is this all intended behavior? Shouldn't the infinite plane be oriented along the X axis so it lies flat on the ground plane by default?
Additionally I'm getting some very bad performance on some files in viewport rendering with an infinite place active - even though I have a separate GPU dedicated to just the viewport.
However, I'm getting very strange behavior.
The infinite plane comes in at around a 45° angle. Changing the object's rotation to x 90° and z90° puts the plane oriented correctly but leaves some very weird geometric patterns showing on the surface (see screen shot).
I needed to change the Y rotation by .1° to get everything smoothed out.
Is this all intended behavior? Shouldn't the infinite plane be oriented along the X axis so it lies flat on the ground plane by default?
Additionally I'm getting some very bad performance on some files in viewport rendering with an infinite place active - even though I have a separate GPU dedicated to just the viewport.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
For me rotating the plane to:
X:90
Y:0
Z:1
Gives proper result. Strange but I suppose it's a bug.
X:90
Y:0
Z:1
Gives proper result. Strange but I suppose it's a bug.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Yes better settings.J.C wrote:For me rotating the plane to:
X:90
Y:0
Z:1
Gives proper result. Strange but I suppose it's a bug.
Still issues with the infinite plane in Blender though. I can't get the infinite plane rendering correctly when panning a full 360 degrees. It seems as if the back side of the plane kind of gets cut off - it appears darker and shadows of objects do not render on it. Contrast that with the way the infinite plane works in stand alone. I will also post this in the bug section.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)