January: Octane License Competition *CLOSED*
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For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Sorry. Mistake.
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Last edited by George on Tue Feb 09, 2010 3:41 pm, edited 15 times in total.
Win XP 32 | Geforce GT240 | AMD-X2 2.3GHz | 2GB
Oh man, some really quality renders since my last visit!
Congrats to all, really good job
Man if all of this is still being done in alpha, what would beta do 
Congrats to all, really good job


Hey,
Here's my lego buggy, finally getting the render it deserves.
42720 tris, GeForce 9600GT... Rendertime 2:38:13 because of the top lights, otherwise it was done in 10 minutes.
EDIT: Everything modeled and textured by me, so no lego-generators used here.
Here's my lego buggy, finally getting the render it deserves.

42720 tris, GeForce 9600GT... Rendertime 2:38:13 because of the top lights, otherwise it was done in 10 minutes.
EDIT: Everything modeled and textured by me, so no lego-generators used here.

Last edited by Lassi on Thu Feb 04, 2010 7:47 am, edited 1 time in total.
- pedrojafet
- Posts: 134
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Very good job Lassi!!! Good luck!
Win 7 PRO64 | Geforce GTX2750 - 1.8GB | MB ASUS w/ i5 2500 | 8GB
Hi everyone,
We've decided to prolongue the end of the competition with one more week.
This is to allow the linux users to get familiar with Octane Render on linux,
and get there submissions in without having to work in haste.
I've updated the forum post, and the competition will now close on:
Sunday 7 February 2010, at 8pm GMT+1 (Central European Timezone, Brussels, Paris, Amsterdam, etc...)
Good luck and don't forget, you can post as many submissions if you want.
Radiance
We've decided to prolongue the end of the competition with one more week.
This is to allow the linux users to get familiar with Octane Render on linux,
and get there submissions in without having to work in haste.
I've updated the forum post, and the competition will now close on:
Sunday 7 February 2010, at 8pm GMT+1 (Central European Timezone, Brussels, Paris, Amsterdam, etc...)
Good luck and don't forget, you can post as many submissions if you want.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Hi, time to show my first attempts with Windows Octane demo v0.7a and v0.8a (screen shots) :
The first one is really the first image I rendered with Octane that I can show without too much shame !
The scene has been modelled in Blender.

This is my second one :

GeForce 8800 GTS 512 - 2 x 16000 samples per pixel. I rendered two times (two passes of 16000 s/px of 01:07:33 each) and added the second pass as upper layer in Photoshop at 50% transparency to reduce the noise. I also removed the brightest fireflies by hand with one pixel clone pencil.
2.15 Megapixel per second - 4.15FPS - 70016 triangles - 49.9/511 MB of video memory.
Here is the "proof" screen shot of the bracelet being coocked on the v0.8a :

New entry with much shorter render time and environment reflecting on the jewel :

Two passes of 2048 samples per pixel each. 00:10:49. 70028 triangles. 33.4MB/511MB.
The second pass over the second one with 50% transparency, and brighter fireflies removed with
1 pixel clone pencil.

3 passes of 2048 samples per pixel each. 00:09:25. 70028 triangles. 33.4MB/511MB.
The second pass over the second one with 50% transparency the third pass at 25% transparency, and few brighter fireflies removed with 1 pixel clone pencil.
Best regards,
Philippe.
The first one is really the first image I rendered with Octane that I can show without too much shame !

The scene has been modelled in Blender.

This is my second one :

GeForce 8800 GTS 512 - 2 x 16000 samples per pixel. I rendered two times (two passes of 16000 s/px of 01:07:33 each) and added the second pass as upper layer in Photoshop at 50% transparency to reduce the noise. I also removed the brightest fireflies by hand with one pixel clone pencil.
2.15 Megapixel per second - 4.15FPS - 70016 triangles - 49.9/511 MB of video memory.
Here is the "proof" screen shot of the bracelet being coocked on the v0.8a :

New entry with much shorter render time and environment reflecting on the jewel :

Two passes of 2048 samples per pixel each. 00:10:49. 70028 triangles. 33.4MB/511MB.
The second pass over the second one with 50% transparency, and brighter fireflies removed with
1 pixel clone pencil.

3 passes of 2048 samples per pixel each. 00:09:25. 70028 triangles. 33.4MB/511MB.
The second pass over the second one with 50% transparency the third pass at 25% transparency, and few brighter fireflies removed with 1 pixel clone pencil.
Best regards,
Philippe.
Last edited by ROUBAL on Fri Jan 29, 2010 11:35 pm, edited 3 times in total.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
It would be great to put octane logo in "Resources and Sharing" forum
Can anyone upoad it there?
tnx

tnx