Octane uber shader for houdini

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Re: Octane uber shader for houdini

Postby Rebelismo » Tue Apr 18, 2017 9:22 pm

Rebelismo Tue Apr 18, 2017 9:22 pm
juanjgon wrote:In the next weeks, I'll work on the proper support of the new Houdini 16 /mat context materials, including a new /mat Octane material builder, support /mat HDAs and subnets, etc.

Remember that SESI has said that from Houdini 16 and beyond the shop materials are deprecated. They are supported for backward compatibility, but the new Houdini material system is the /mat context.

Thanks,
-Juanjo


Hey Juanjo, I was wondering when do you think we'll be able to start testing out the new Octane material builder?
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Re: Octane uber shader for houdini

Postby juanjgon » Tue Apr 18, 2017 9:25 pm

juanjgon Tue Apr 18, 2017 9:25 pm
I am going to release the final 3.06 build in few days. Once done I'll work on the Houdini 16 new /mat context support, I hope that just in time for the first Octane 3.1 builds ;)

Thanks,
-Juanjo
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Octane plugin development and support: LightWave and Houdini
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Re: Octane uber shader for houdini

Postby Rebelismo » Wed Apr 19, 2017 2:05 pm

Rebelismo Wed Apr 19, 2017 2:05 pm
juanjgon wrote:I am going to release the final 3.06 build in few days. Once done I'll work on the Houdini 16 new /mat context support, I hope that just in time for the first Octane 3.1 builds ;)

Thanks,
-Juanjo


Sounds great Juanjo. Thanks for all your hard work!
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Re: Octane uber shader for houdini

Postby ThomasHelzle » Fri Jun 09, 2017 10:50 pm

ThomasHelzle Fri Jun 09, 2017 10:50 pm
sohara20 wrote:Keep an eye out for a major update on this in the coming few weeks.
-shane

My eye is actually bleeding already from being kept out... :lol:

2nd Release -coming shortly after intial release.(a week or two)
Large Preset Library with unique tiled textures. Scatched, Galvinzed, Brushed, Polished, Dirty --Metals and Plastics. Wax, Carpaints, Wood, Leather, Megascans Preset, Substance Designer Preset.
Complete Uber shader Training video covering the creation of complex presets such as realistic car paint.


This was announced last September on Gumroad...

A bit more communication and keeping to what you promise would be appreciated ;-)

Looking forward to the update!

Cheers,

Tom
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Re: Octane uber shader for houdini

Postby prehabitat » Sat Jun 10, 2017 4:00 am

prehabitat Sat Jun 10, 2017 4:00 am
Is this kind of shader possible in any other platforms? (Anyone have enough knowledge)

Agree with the sentiments of Sohara20 at start of 101 vid: a lot of wasted/redundant effort...
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
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Re: Octane uber shader for houdini

Postby blobbybarack » Sat Sep 09, 2017 2:22 am

blobbybarack Sat Sep 09, 2017 2:22 am
Any news about this ?
The 1.0 version looks to work in first place in houdini 16.0.663 but not really.
Most features looks broken with no effects.
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Re: Octane uber shader for houdini

Postby VolvoxLabs » Sat Jul 14, 2018 7:25 pm

VolvoxLabs Sat Jul 14, 2018 7:25 pm
Hey guys, did anyone test with 16.439 ? I found some bugs ( sliders not working between bases, surface globals don't affect overall shader )
Any updates would be greatly appreciated!
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Re: Octane uber shader for houdini

Postby blobbybarack » Tue Jul 17, 2018 10:45 am

blobbybarack Tue Jul 17, 2018 10:45 am
This shader looks dead since few month maybe years and Sohara looks away from the forum since at least one year. Too bad was a nice tool.
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