Trying to figure out the render layer system while using HDRI environment and catching shadows/reflections
can the shadow pass already have transparency on it.
I really just want it to out put 4 layers. background environment, reflection with transparentcy, shadow with transparency and foreground with transparency. is this possible
I would rather not even have to output render layers and just end up with a final rendered beauty pass with it all composited and done. but the matte object is not working for me.
I have attached my test scene. if anyone can help me get this setup. please
Trouble HDRI with Render passes / compositing
Moderators: ChrisHekman, aoktar
Check out this video tutorial for Render layer system
https://vimeo.com/119848103
https://vimeo.com/119848103
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
Hi adamfilip,
I have roughly corrected your scene: First of all, use the object tag with Object Layer ID 2 onto the Sphere, this is your primary object and the center of your interest. Note that by default all the other geometry objects are on Layer 1. Then use a glossy material with a color similar at what is surrounding on a bigger plane: Then enable the Environment pass in Beauty passes, and the Black shadow and reflection pass in the Render Layer passes, finally turns on the Alpha channel in kernel: Then in Photoshop, you need only to move the Environment pass at the bottom, and change the Reflection pass to Linear Add: ciao beppe
I have roughly corrected your scene: First of all, use the object tag with Object Layer ID 2 onto the Sphere, this is your primary object and the center of your interest. Note that by default all the other geometry objects are on Layer 1. Then use a glossy material with a color similar at what is surrounding on a bigger plane: Then enable the Environment pass in Beauty passes, and the Black shadow and reflection pass in the Render Layer passes, finally turns on the Alpha channel in kernel: Then in Photoshop, you need only to move the Environment pass at the bottom, and change the Reflection pass to Linear Add: ciao beppe