City Condo

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EricDesign
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Posts: 353
Joined: Thu Mar 25, 2010 8:19 pm
Location: canada
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City Condo done in cinema4d and octanrender
city condo final.jpg
i5 7400 / 2 x GTX980Ti / 32gig ram

http://ericdesign.info
3rdeye
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Posts: 328
Joined: Tue Aug 24, 2010 11:15 pm
Location: India
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Nice work mate
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EricDesign
Licensed Customer
Posts: 353
Joined: Thu Mar 25, 2010 8:19 pm
Location: canada
Contact:

3rdeye wrote:Nice work mate
thank you.
i5 7400 / 2 x GTX980Ti / 32gig ram

http://ericdesign.info
Builtdown
Licensed Customer
Posts: 216
Joined: Thu Sep 04, 2014 2:21 pm

Hi,
Quite nice picture but if you want some critisims, here´s some:

1. Why not show any roof? Make the picture higher so there is more "air" in the picture.
2. See the light "noise" on the floor near the chair legs. You should probably add some Caustics Blur in Pathtracing node.
3. Sofa looks really dull. Add some different color pillows or something.
4. I´m sure you can find a better looking cactus model somewhere.
5. Portait on the right looks too large for that area.
6. Portait behind the kitchen is in weird place. Move it to the right so it is behind the coffee machine. If it is there as it is, it will get wet and messy.
7. Why is there two eating tables? Usually the other one is maybe a higher bar style table.
8. If the bump on the grey wall is from wood, the texture should be smaller.
9. Move the thing on the coffee table to left so the viewer could figure out what that is.
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EricDesign
Licensed Customer
Posts: 353
Joined: Thu Mar 25, 2010 8:19 pm
Location: canada
Contact:

Builtdown wrote:Hi,
Quite nice picture but if you want some critisims, here´s some:

1. Why not show any roof? Make the picture higher so there is more "air" in the picture.
2. See the light "noise" on the floor near the chair legs. You should probably add some Caustics Blur in Pathtracing node.
3. Sofa looks really dull. Add some different color pillows or something.
4. I´m sure you can find a better looking cactus model somewhere.
5. Portait on the right looks too large for that area.
6. Portait behind the kitchen is in weird place. Move it to the right so it is behind the coffee machine. If it is there as it is, it will get wet and messy.
7. Why is there two eating tables? Usually the other one is maybe a higher bar style table.
8. If the bump on the grey wall is from wood, the texture should be smaller.
9. Move the thing on the coffee table to left so the viewer could figure out what that is.
First thx for comment and critic, I take note for the future project or tweak this scene.
i5 7400 / 2 x GTX980Ti / 32gig ram

http://ericdesign.info
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