Update and Introduction

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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RealityFox
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Posts: 273
Joined: Sat May 05, 2012 1:43 pm

Sorry, I did mean hdri. And I thought making a simplified node for Octane would help in it's usability. Thanks for the Doc link but maybe someone needs to do a more in depth tutorial series on Blender Octane.

Anyway, is Otoy going to be making any updates on what is happening with 3.1? And is the Blender plugin waiting for the 2.8 update? You guys really need a PR team, I've basically stopped using Octane for Renderman just because it works so well with Substance Painter. I love Octane and it's results but the lack of knowing what is happening is fairly frustrating. I love Octane and think it's basically the best looking render engine out there but I have to admit my confidence in the engine is a bit meh...
J.C
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ITISLTW wrote:Yeah, I think OTOY team paid too little attention to Blender. ....
In summary, this plugin is actually WIP and is less worth than what we expected to experience. I hope OTOY team can pay more efforts on developing it
Please join our new Facebook group dedicated to this plugin so together we may solve some issues quickly than here:
https://www.facebook.com/Blender-Octane ... 417242760/
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
azen
OctaneRender Team
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Joined: Mon Jun 01, 2015 11:06 pm

HI all,

An update on the progress of our development efforts:

After some effort and restructuring, we can now confirm that we have expanded our development team for the purpose of accelerating development. We have a new member on the team who will be fully dedicated to Blender development from now on. We will also be working in collaboration with another member of the team to accelerate development even further. Finding the necessary expertise, and providing the necessary training has been quite a challenge - Blender is by far one of our most complex products to develop, and we needed to get this phase of our restructuring right to avoid long-term issues.

Our new developer will make his introductions shortly. The first priority will be to build a stable 3.06 (and matching VR build). We will move further from there.


Cheers,
Azen
allabulle
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Thanks for the update, Azen.
deckor
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Hope to see development faster, We are stuido with 18 guys right now and we are shifting from MAX + Vray to blender + Octane. We were really impressed by the performance of octane , but we are really scared as the development for blender is very slow and there are many bugs in it. If its getting more delayed we might have to shift to Cycles !

@azen can there be a specific skype group where devs and studio artist can collaborate and exchange knowledge ?
J.C
Licensed Customer
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Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

azen wrote:An update on the progress of our development efforts:

After some effort and restructuring, we can now confirm that we have expanded our development team for the purpose of accelerating development. We have a new member on the team who will be fully dedicated to Blender development from now on. We will also be working in collaboration with another member of the team to accelerate development even further. Finding the necessary expertise, and providing the necessary training has been quite a challenge - Blender is by far one of our most complex products to develop, and we needed to get this phase of our restructuring right to avoid long-term issues.

Our new developer will make his introductions shortly. The first priority will be to build a stable 3.06 (and matching VR build). We will move further from there.
Thank you for the update information. If you need some help with creating some training videos please contact me. Maybe I could help.

---------
deckor wrote: ...
@azen can there be a specific skype group where devs and studio artist can collaborate and exchange knowledge ?
Please join our new Facebook group dedicated to this plugin so together we may solve some issues quickly than here:
https://www.facebook.com/Blender-Octane ... 417242760/
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
zukan
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Posts: 16
Joined: Fri Jul 08, 2016 6:14 am

Glad to hear it, thanks for staying committed to this plugin.
MacOS Sierra 10.12.3 - GTX 970 + GTX 780 Ti - 16 GB RAM - Nvidia Driver: 367.15.10.35f01 - Octane Blender 3.05.3 - 11.23 - Blender 2.78a
tungerz
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Posts: 69
Joined: Mon Dec 06, 2010 6:14 am

azen wrote:We have a new member on the team who will be fully dedicated to Blender development from now on. We will also be working in collaboration with another member of the team to accelerate development even further.
Who is this new team member?, that is working with which core member?, to bring octane blender up to speed?
Win7 64bit...Q6600 Quad core...8Gig Mem...9600 geforce...Daily Build Blender2.5x...Lionel's(Yoyoz)1.10 Blender Exporter... 0 Skill=Priceless
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RajivMudgal
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Contact:

Any time frame Azen
Rajiv Mudgal
Film Maker and VFX Creative Director at DarkWhite Productions
Win 10 64 |3X Nvidia Titan | i7 5820k | 32GB
J.C
Licensed Customer
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Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Here is a new link to the Facebook group:
https://www.facebook.com/groups/500738480259364/

Previous was to the page not a group.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
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