stuck at 1 with expected exposure

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1. That the issue has not already been disclosed
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Not sure if this was addressed and otoy is fixing it. viewport still gets stuck at 1 if expected exposure is set to decimal number.

It will open viewport fine but once you move camera around octane viewport stops at 1
Attachments
stuck at 1.jpg
User avatar
paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi coilbook,
This issue was fixed long ago.
I did not find stucks but something is not clear.
I'm doing tests around it.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote:Hi coilbook,
This issue was fixed long ago.
I did not find stucks but something is not clear.
I'm doing tests around it.
Regards
Paride
HI Paridie
Here is the video attached. As soon as exposure is set from 1,2,3,4,5 to 2.3 or something like this it gets stuck at 1
Attachments
stuck at 1 .MOV
(2.81 MiB) Downloaded 2154 times
User avatar
paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi Coilbook,
Thanks, I have encountered a similar issue with decimal values, no stuck but an Octane Render Viewport.looping refresh parameters.
I'll add your stuck issue to 3ds Max developers.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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