I know that I'm not the only person having problems with the displacement in Octane. For the most part, its actually great.
There are a couple issues I'm having with it though:
1: I would love if it accepted different projection types.
2: I REALLY want Otoy to fix the problem with it tearing polygons apart from each other and creating holes in the model. I know there are ways to fix this partially, but it leaves the model looking less than ideal.
Anyone else have thoughts or agree with me here?
-Inky
Displacement
Hi Inky,
did you see the new baking texture feature in v3.07?
It opens a lot of possibilities with displacement:
viewtopic.php?f=33&t=62395
About tearing and holes, please have a look at this other post, is about c4d, but the same concept is valid in every plugin:
viewtopic.php?f=30&t=62095#p317480
ciao beppe
did you see the new baking texture feature in v3.07?
It opens a lot of possibilities with displacement:
viewtopic.php?f=33&t=62395
About tearing and holes, please have a look at this other post, is about c4d, but the same concept is valid in every plugin:
viewtopic.php?f=30&t=62095#p317480
ciao beppe
Agree, also it's a huge shame that it doesn't support its own turbulence/noise maps and you can render the map to texture but its alot of work and very destructive.
Lets say if you dont like the displacement result u need to render another map then paint it on the geometry using Mari or something and import again..
Lets say if you dont like the displacement result u need to render another map then paint it on the geometry using Mari or something and import again..