Displacement

A public forum for discussing and asking questions about OctaneVR.
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Inky
Licensed Customer
Posts: 8
Joined: Thu Jun 01, 2017 9:47 pm

I know that I'm not the only person having problems with the displacement in Octane. For the most part, its actually great.

There are a couple issues I'm having with it though:

1: I would love if it accepted different projection types.

2: I REALLY want Otoy to fix the problem with it tearing polygons apart from each other and creating holes in the model. I know there are ways to fix this partially, but it leaves the model looking less than ideal.

Anyone else have thoughts or agree with me here?

-Inky
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bepeg4d
Octane Guru
Posts: 10328
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi Inky,
did you see the new baking texture feature in v3.07?
It opens a lot of possibilities with displacement:
viewtopic.php?f=33&t=62395
About tearing and holes, please have a look at this other post, is about c4d, but the same concept is valid in every plugin:
viewtopic.php?f=30&t=62095#p317480
ciao beppe
Exaco
Licensed Customer
Posts: 20
Joined: Mon Aug 21, 2017 3:25 pm

Agree, also it's a huge shame that it doesn't support its own turbulence/noise maps and you can render the map to texture but its alot of work and very destructive.
Lets say if you dont like the displacement result u need to render another map then paint it on the geometry using Mari or something and import again..
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