Every time I press play in Unity it goes to the game view. When I stop playing and go back to the PBR View I see the window asking me to "Load Octane" again. I click "load octane" and all of the textures I created in the node editor are now broken (reset to default material without any of the textures I connected/tweaked). In order to get the textures back into the node editor i need to remove them (-) and add them again - then create my material and reconnect everything -then tweak the parameters again.
Two questions:
1) How do I make sure my octane materials don't get wiped/reset by Unity all the time?
2) How can I go into play mode with octane renderer?
Play mode breaks PBR View and Octane Materials
Moderator: ChrisHekman
Play mode is not currently supported by Octane. Unity reloads all assemblies when going to play mode, so we have no choice other than to reload Octane.
- Rick
- ChrisHekman
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- Joined: Wed Jan 18, 2017 3:09 pm
We had a problem with unity serializing our objects properly between assembly reloads. C# compile reloads the assemblies.keijiro wrote:This is a bit related question: Why is Octane unloaded when compiling C# scripts? This is not a critical issue but can be irritating when trying to create generative contents with scripting.
It is on our list of improvements.
- ChrisHekman
- Posts: 1062
- Joined: Wed Jan 18, 2017 3:09 pm
The underlying feature we need should be back in the upcomming octane 3.07 version which will be out soon. We will update as soon as it is back in.rtilton wrote:So there's no way to currently avoid Octane materials being reset when Octane reloads?
Sorry for the oversight.