How can I improve this image/scene?

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oliverroberts
Licensed Customer
Posts: 9
Joined: Sun Sep 07, 2014 12:40 pm

Hi,

Any feedback/criticism is welcome.
Pretty new to 3D and always looking to improve.

Any ideas how can I improve this image?
Screen Shot 2017-08-19 at 07.42.44.png
Rendered with Cinema 4D/Octane.

Thanks guys!

Oliver
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Marvez
Licensed Customer
Posts: 97
Joined: Wed Oct 08, 2014 4:55 pm

:shock: uummm , I cant find a criticism. pretty good image as is
I7 5820K 16MB RAM SSD850PRO GTX 970/780
oliverroberts
Licensed Customer
Posts: 9
Joined: Sun Sep 07, 2014 12:40 pm

Thanks Marvez kind of you to say!

I'm just starting out with all this, never sure how wide of the mark I am. One day I am pleased with what I have done, the next I think it just looks embarrassing.
DigiChuckle
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Posts: 25
Joined: Sun Aug 02, 2015 9:24 pm
Location: Amsterdam
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oliverroberts wrote:One day I am pleased with what I have done, the next I think it just looks embarrassing.
Happens to me a lot. I think it happens to everybody.

Your render looks very very good.

Is there a story in there? I read it as a very gritty and depressing piece. 14F is open and the lights are on, which indicates human activity but the only resemblance of people are the mannequins and the frog eye view puts the viewer even lower than the still life in there, which gives a sense of despair.

I'll nitpick a little: there is a curved something that spans from the gas lamp to the outside of the frame to the left. Just below the steel pipe rack there is a sort of horizontal reflection going on that looks like it's part of the rack itself. Your point of interest if pretty much to the extreme left. Have you tried a very wide view with an even more extreme left (or right) point of interest? They use it all the time in Better Call Saul (the TV show) as a clue that something ain't right.

How did you do the texturing?
Win10 Pro | Z620 | 2x 8 core Xeon 2.2 Ghz | 64 GB ram | Quadro K4000 + GTX 1060
oliverroberts
Licensed Customer
Posts: 9
Joined: Sun Sep 07, 2014 12:40 pm

Thanks for the feedback really appreciate it. Yes, I will revisit the point of interest, thanks.

Good to hear other people go through the same, coming back to their work and thinking "what is this?".

Ha ha, yes, kind of a depressing scene. I am fascinated by these empty, lonely places. I think I will work some more on the lighting, ideally it would be evening, after it had rained.

I'm just exploring different ideas etc, really new to 3D, but really want to improve.

For the textures, the metals are all just in Octane using this method: https://vimeo.com/114419480
The ground was just an image texture with a displacement.
The puddles just a super plane with a basic specular material.
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