Panoramic Spherical Mode with Postprocessing = SEAM

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Proxell
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Joined: Sat Oct 18, 2014 2:43 pm

We have tested V3 b2 in panoramic spherical camera mode 360/180 while working on Stereoscopic 360 VR project and get a seam in image while using postprocessing bloom and glare effects. Is there anyway to fix this problem.
I know that its a post-module and effects are based on luminance data, but this effect becomes useless in this Sphere 360 case. Even in AE or any other post-processing program with offset it does not solve the problem of seam.
Even if it is impossible to solve, it's just a thoughts.

Without postprocessing
Image

With postprocessing
Image
JonathanWinbush
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I've run into the same problem when adding post effects in AE to 360 video I render out of Octane.
One solution is to feather the effect using a mask in AE and also there is this plugin that allows you to flatten 360 footage in AE to do your work in http://www.mettle.com/product/skybox-studio/

I'd be curious to see what other solutions there are because I too run into this same problem
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Proxell
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JonathanWinbush wrote:I've run into the same problem when adding post effects in AE to 360 video I render out of Octane.
One solution is to feather the effect using a mask in AE and also there is this plugin that allows you to flatten 360 footage in AE to do your work in http://www.mettle.com/product/skybox-studio/

I'd be curious to see what other solutions there are because I too run into this same problem

Thx, I know about this plug, but quality of octane postprocessing is better than any plugs in AE.
ristoraven
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I think, if you see such a bloom in real world, you shouldn't be driving. :)

Blooms looks great, but they have nothing to do with real world..
JonathanWinbush
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No worries let me know if you resolve it I too run into the same issues

Thats a cool looking scene btw is it for commercial work or is it personal? I'd love to check it out in my oculus or gear vr
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bepeg4d
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Hi Proxell,
the real nightmare is with cube maps and a lot of borders, with equirectangular it's still an issue, but it's surely better ;)
A good idea is to save the posteffect as separate pass and work it in PS. In your particular case, I guess that if you slightly rotate the camera in order to have the upper emitter in the middle of the seam, the bloom effect should be more uniform :roll:
Another workaround is to use the environment medium node to obtain the emissive bloom effect, obviously with higher render time but with zero seam effect ;)
ciao beppe
ramone163
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Any new about how to fix it? Octane Imager?
GPU: 980+1080+1080Ti; 3ds max;
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Phantom107
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This is horrible but you could simply render it twice, the 2nd time with 180 degree offset, then join both the post process layers in photoshop/gimp...
ramone163
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Thank you for idea.
But if CoronaRender could fix this: https://corona-renderer.com/blog/wp-con ... 05_GIF.gif
why Octane can't (for 2 years)?
Phantom107 wrote:This is horrible but you could simply render it twice, the 2nd time with 180 degree offset, then join both the post process layers in photoshop/gimp...
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
scrydedoria
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Any updates on this terrible issue ?

Thanks
Best wishes
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