new features of 3.07

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fivebythree
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Object controls for the OctaneRender viewport

To make these even better - make the selection space for an axis toggle larger.
I found myself many times moving around the scene camera instead of the gizmo axis.

Giant selection icons, with tiny very precise actions = frustrating!
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mac3d
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Gizmo not working when selected Placement node..
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grimm
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Gizmo's are not working for me either.
Screenshot from 2017-08-18 08-11-34.png
I added a placement node and selected it. Then selecting the gizmo icons does not show gizmo.
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fivebythree
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Gizmo in action! Just to show it works.
https://youtu.be/--QsHZE7DUM

FYI the widget is based on the origin of the geometry.
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Notiusweb
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Very interested in the Baking Map ID.
So you move the individual bakings on one master baking map using the transform sliders?
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Zay
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grimm wrote:I added a placement node and selected it. Then selecting the gizmo icons does not show gizmo.
You have to use your "Object Picker" tool to select with.
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abstrax
OctaneRender Team
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Zay wrote:
grimm wrote:I added a placement node and selected it. Then selecting the gizmo icons does not show gizmo.
You have to use your "Object Picker" tool to select with.
That is a bug. We will fix it with the next release. Sorry about that.
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rohandalvi
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Hi,

If I may make a feature request. Now that lights have the option for turning diffuse and specular on/off could you go one step further and add sliders for diffuse and specular contribution. Two sliders that from 0-1 which give additional control beyond the basic intensity slider. It will allow us to individually control diffuse and specular intensity within the same light.

Regards
Rohan
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mojave
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Notiusweb wrote:So you move the individual bakings on one master baking map using the transform sliders?
Yes, that's exactly how it works, each object layer can have a different placement in the global baked lightmap so you can bake your whole scene in one go.
Hallsworth
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Hey, does the 'Bake Texture' node mean that you could use tri-planar mapping for displacement now?
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