Object controls for the OctaneRender viewport
To make these even better - make the selection space for an axis toggle larger.
I found myself many times moving around the scene camera instead of the gizmo axis.
Giant selection icons, with tiny very precise actions = frustrating!
new features of 3.07
- fivebythree
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Gizmo's are not working for me either.
I added a placement node and selected it. Then selecting the gizmo icons does not show gizmo.
I added a placement node and selected it. Then selecting the gizmo icons does not show gizmo.
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- fivebythree
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Gizmo in action! Just to show it works.
https://youtu.be/--QsHZE7DUM
FYI the widget is based on the origin of the geometry.
https://youtu.be/--QsHZE7DUM
FYI the widget is based on the origin of the geometry.
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Very interested in the Baking Map ID.
So you move the individual bakings on one master baking map using the transform sliders?
So you move the individual bakings on one master baking map using the transform sliders?
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You have to use your "Object Picker" tool to select with.grimm wrote:I added a placement node and selected it. Then selecting the gizmo icons does not show gizmo.
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That is a bug. We will fix it with the next release. Sorry about that.Zay wrote:You have to use your "Object Picker" tool to select with.grimm wrote:I added a placement node and selected it. Then selecting the gizmo icons does not show gizmo.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- rohandalvi
- Posts: 169
- Joined: Tue Apr 20, 2010 7:39 am
Hi,
If I may make a feature request. Now that lights have the option for turning diffuse and specular on/off could you go one step further and add sliders for diffuse and specular contribution. Two sliders that from 0-1 which give additional control beyond the basic intensity slider. It will allow us to individually control diffuse and specular intensity within the same light.
Regards
Rohan
If I may make a feature request. Now that lights have the option for turning diffuse and specular on/off could you go one step further and add sliders for diffuse and specular contribution. Two sliders that from 0-1 which give additional control beyond the basic intensity slider. It will allow us to individually control diffuse and specular intensity within the same light.
Regards
Rohan
Yes, that's exactly how it works, each object layer can have a different placement in the global baked lightmap so you can bake your whole scene in one go.Notiusweb wrote:So you move the individual bakings on one master baking map using the transform sliders?
- Hallsworth
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Hey, does the 'Bake Texture' node mean that you could use tri-planar mapping for displacement now?
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