HI,
i plan to batch some animation frames render with Deadline, and it seem cant read .orbx package but only .ocs files.
The goal here its to have a sequence of ocs files to batch .
Is it possible to batch .ocs files export from an animation directly from c4d ? or From Standalone ?
thanks
1 .ocs file per Frame instead of .orbx (animated package
Moderators: ChrisHekman, aoktar
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pxlntwrk.net
pxlntwrk.net
Hi Pxlntwrk,
Why don't you expand your animated .orbx package to an .ocs project file (and assets) in the standalone? Animated materials or something like that?
Why don't you expand your animated .orbx package to an .ocs project file (and assets) in the standalone? Animated materials or something like that?
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Sorry for my bad english...
Hi Thierry,
I know i can unpack Orbx in Standalone. But it result only one ocs recognied by Dealine like still frame.
That's why i want to export 1 ocs file per frame from C4d or Octane Standalone never mind.
Or any other solution thaht can make render an animation from octane render in Deadline.
ps/ i know i can batch render directly in standalone but for monitoring multiple frames sequence, it's less difficult with render manager like Deadline.
pss/ Merci Atome pour ton article sur la parallélisation des soft, qui est tombé a point nommé pour moi.
I know i can unpack Orbx in Standalone. But it result only one ocs recognied by Dealine like still frame.
That's why i want to export 1 ocs file per frame from C4d or Octane Standalone never mind.
Or any other solution thaht can make render an animation from octane render in Deadline.
ps/ i know i can batch render directly in standalone but for monitoring multiple frames sequence, it's less difficult with render manager like Deadline.
pss/ Merci Atome pour ton article sur la parallélisation des soft, qui est tombé a point nommé pour moi.
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pxlntwrk.net
pxlntwrk.net
Mmmm... Probably possible with automated tasts in C4D... No?
Maybe Gr4phOs could help you with a little script?
pss/ heureux d'avoir été utile
Maybe Gr4phOs could help you with a little script?
pss/ heureux d'avoir été utile

Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Sorry for my bad english...
re,
yes , i will submit that on fc4d forum..
I try another way, calling "OctaneRender batch rendering" script via cmd but i'm a litteraly dumbass with synthaxe and i dont know how fill some arguments (-a)
that's my start
and after i dont how to fill arg -a outputDirectory ???? -a startFrame ???? -a endFrame ???? etc....
yes , i will submit that on fc4d forum..
I try another way, calling "OctaneRender batch rendering" script via cmd but i'm a litteraly dumbass with synthaxe and i dont know how fill some arguments (-a)
that's my start
Code: Select all
"C:\Program Files\OTOY\OctaneRender 3.05.3\octane.exe" --script "OctaneRender batch rendering" -a projectPath X:\myscene.ocs ....
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pxlntwrk.net
pxlntwrk.net
- sunsneezer
- Posts: 10
- Joined: Thu Jan 12, 2017 10:53 pm
Bumping into the same issue here, trying to set up Deadline. I am also a syntaxe dumbass but I'll post our solution if our IT team figures it out.
PS. C'est quoi le lien dont vous parlez? Je suis curieux!
PS. C'est quoi le lien dont vous parlez? Je suis curieux!
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Cinema 4D / After Effects / Deadline / GTX 1080 galore
Cinema 4D / After Effects / Deadline / GTX 1080 galore
Hi,
Bumping this one.
We also need a way to render several scenes, each living in separate .ocs file.
Deadline is asking for .ocs per frame which sucks, did anybody maybe made a batch script along with .lua script that does this for a sequence?
So, open Octane - render out sequence, close it, open another shot, render, close, etc...
Our scenes are complex so we cant have multiple shots in one octane scene...
This is essential for us in order to be able to render out several shots over night...
Cheers.
Ivan
Bumping this one.
We also need a way to render several scenes, each living in separate .ocs file.
Deadline is asking for .ocs per frame which sucks, did anybody maybe made a batch script along with .lua script that does this for a sequence?
So, open Octane - render out sequence, close it, open another shot, render, close, etc...
Our scenes are complex so we cant have multiple shots in one octane scene...
This is essential for us in order to be able to render out several shots over night...
Cheers.
Ivan
Ivan,
I don't know if this helps...but if you've set up C4D to use Octane on several systems, you can just use this type of command at the desktop in a batch file:
"C:\Program Files\MAXON\CINEMA 4D R18\Commandline.exe" -render "T:\Path to Your Local Project file\Your Project1.c4d."
"C:\Program Files\MAXON\CINEMA 4D R18\Commandline.exe" -render "T:\Path to Your Local Project file\Your Project2.c4d."
I use a free program called RunCMD to make this easier. It allows you to set up the batch files and then gives a readout at the bottom of the rendering progress. You just exit C4D and run the batch at the desktop.
If you try this, you have to set up each shot as it's own project with paths to save properly set inside C4D. Commandline will get all of its info from the C4D project. This way you don't have to create .ocs files or deal with anything like that. You're just rendering out the projects using all the Octane licenses. You wouldn't use Deadline either.
This was the only way I could get Octane to use the remote licenses to work together on a final render. (Though it works well inside the interactive window in C4D, using the network rendering.) Make sure to check use all GPUS in your saved file.
If something's not working, just use TaskManager and kill the Commandline.exe process.
Hope I'm not off base on this answer, but I thought the info might help.
B.
I don't know if this helps...but if you've set up C4D to use Octane on several systems, you can just use this type of command at the desktop in a batch file:
"C:\Program Files\MAXON\CINEMA 4D R18\Commandline.exe" -render "T:\Path to Your Local Project file\Your Project1.c4d."
"C:\Program Files\MAXON\CINEMA 4D R18\Commandline.exe" -render "T:\Path to Your Local Project file\Your Project2.c4d."
I use a free program called RunCMD to make this easier. It allows you to set up the batch files and then gives a readout at the bottom of the rendering progress. You just exit C4D and run the batch at the desktop.
If you try this, you have to set up each shot as it's own project with paths to save properly set inside C4D. Commandline will get all of its info from the C4D project. This way you don't have to create .ocs files or deal with anything like that. You're just rendering out the projects using all the Octane licenses. You wouldn't use Deadline either.
This was the only way I could get Octane to use the remote licenses to work together on a final render. (Though it works well inside the interactive window in C4D, using the network rendering.) Make sure to check use all GPUS in your saved file.
If something's not working, just use TaskManager and kill the Commandline.exe process.
Hope I'm not off base on this answer, but I thought the info might help.
B.