I've searched high and low for a solution for combining two textures for a displacement -- to plug into a mix material. I'm seeing that mix texture doesn't work with displacement -- this seems so strange, because I know the correct information is coming out of it and functions for diffuse.
Is there a node that will rasterize the information coming out of the mix texture node? The mix texture definitely works; I can test it in a diffuse slot and it's visible.
The problem is -- I have 3 tileable landscape materials, and I'm blending between them with a splat map. However, I have no way to blend the displacement maps -- this seems like such an odd issue.
Thanks,
JEsse
Mix Texture - Displacement
Moderator: JimStar
Hi Jesse,jessestormer wrote:I've searched high and low for a solution for combining two textures for a displacement -- to plug into a mix material. I'm seeing that mix texture doesn't work with displacement -- this seems so strange, because I know the correct information is coming out of it and functions for diffuse.
Is there a node that will rasterize the information coming out of the mix texture node? The mix texture definitely works; I can test it in a diffuse slot and it's visible.
The problem is -- I have 3 tileable landscape materials, and I'm blending between them with a splat map. However, I have no way to blend the displacement maps -- this seems like such an odd issue.
Thanks,
JEsse
Octane displacement node can read only a single texture map in a shading network and cannot be mixed mix texture node. As a workaround please blend the textures using photoshop and save as a texture.
Kind Regards
bk3d
bk3d
- itsallgoode9
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Will this ever be on the roadmap for Octane? Users have been asking for this feature for years.BK wrote:Hi Jesse,jessestormer wrote:I've searched high and low for a solution for combining two textures for a displacement -- to plug into a mix material. I'm seeing that mix texture doesn't work with displacement -- this seems so strange, because I know the correct information is coming out of it and functions for diffuse.
Is there a node that will rasterize the information coming out of the mix texture node? The mix texture definitely works; I can test it in a diffuse slot and it's visible.
The problem is -- I have 3 tileable landscape materials, and I'm blending between them with a splat map. However, I have no way to blend the displacement maps -- this seems like such an odd issue.
Thanks,
JEsse
Octane displacement node can read only a single texture map in a shading network and cannot be mixed mix texture node. As a workaround please blend the textures using photoshop and save as a texture.
Hi itsallgoode9,itsallgoode9 wrote:Will this ever be on the roadmap for Octane? Users have been asking for this feature for years.BK wrote:Hi Jesse,jessestormer wrote:I've searched high and low for a solution for combining two textures for a displacement -- to plug into a mix material. I'm seeing that mix texture doesn't work with displacement -- this seems so strange, because I know the correct information is coming out of it and functions for diffuse.
Is there a node that will rasterize the information coming out of the mix texture node? The mix texture definitely works; I can test it in a diffuse slot and it's visible.
The problem is -- I have 3 tileable landscape materials, and I'm blending between them with a splat map. However, I have no way to blend the displacement maps -- this seems like such an odd issue.
Thanks,
JEsse
Octane displacement node can read only a single texture map in a shading network and cannot be mixed mix texture node. As a workaround please blend the textures using photoshop and save as a texture.
Thanks so much for bringing this up. We plan on fixing the displacement before implementing Octane displacement mix node and definitely, we have this feature on our roadmap.
Kind Regards
bk3d
bk3d