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but, i didn't move anything
Octane won't load in Unity2017 103 personal
Moderator: ChrisHekman
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- Rick
actually, it loaded just fine but, when i hit 'render', it says it's compiling for awhile then, all the screens go blank - i tried waiting but, it did i for 15 minutes - so, i restarted unity and, it's doing it again AND massively slowing down all other programs - tho' only my browser is open
i have a geo1060 with 6G ram
since everything is blank, i have no error messages - it seems to be frozen
i have a geo1060 with 6G ram
since everything is blank, i have no error messages - it seems to be frozen
okay. i can render a simple cube, with no problem - so, it's looking like a matter of level size perhaps
i should be able to render the Courtyard, out the box tho' but, no
so, i'm loading one of MY big levels and we'll see if it's a size thing or is it the Courtyard level
i should be able to render the Courtyard, out the box tho' but, no
so, i'm loading one of MY big levels and we'll see if it's a size thing or is it the Courtyard level
- ChrisHekman
- Posts: 1062
- Joined: Wed Jan 18, 2017 3:09 pm
6 GB should be enough for the courtyard scene.jakzun wrote:okay. i can render a simple cube, with no problem - so, it's looking like a matter of level size perhaps
i should be able to render the Courtyard, out the box tho' but, no
so, i'm loading one of MY big levels and we'll see if it's a size thing or is it the Courtyard level
You can check if memory is the problem by going (Menu)Octane -> Settings.
The PBR Settings window should now pop up and show you the current OctaneUnity version and show you your device memory usage.
Could you provide this information for me? Version info and device memory usage?
i stopped trying with the Courtyard and loaded my own level - it renders just fine
but, it's going to be 7.5 minutes per frame so, i need to reduce render times now
i haven't found any tutorial teaching me what to do with all the choices - most tuts i've seen just tell you what the buttons/checkboxes are named but, you're left not knowing if you should use them
like 'out of core' - should i use it? is it faster or slower? i'm not using it
and, 'use priority' - should i use it?
'active' is not checked for my video card - should it be?
and, how the hell do i know which render passes to use? right now, it's rendering slow - they are all unchecked
total memory size - 8G - Octane 4.6G
201 tex
2,167,298 tris
201 disp tri
6,397 meshes
geforce 1060 6GB
3,285.4/1,853/6.144MB
how do it make it photo-real now? well, closer to it, anyway?

but, it's going to be 7.5 minutes per frame so, i need to reduce render times now
i haven't found any tutorial teaching me what to do with all the choices - most tuts i've seen just tell you what the buttons/checkboxes are named but, you're left not knowing if you should use them
like 'out of core' - should i use it? is it faster or slower? i'm not using it
and, 'use priority' - should i use it?
'active' is not checked for my video card - should it be?
and, how the hell do i know which render passes to use? right now, it's rendering slow - they are all unchecked
total memory size - 8G - Octane 4.6G
201 tex
2,167,298 tris
201 disp tri
6,397 meshes
geforce 1060 6GB
3,285.4/1,853/6.144MB
how do it make it photo-real now? well, closer to it, anyway?

We have a collection of tutotial videos for Octane: https://docs.otoy.com/Portal/Videos_Standalone.htm These should answer your questions on how to use Octane.
Last edited by abreukers on Thu Oct 05, 2017 9:48 pm, edited 1 time in total.
Reason: 06oct2017: pasted url updated from https://docs.otoy.com/Octane_Render_Portal_Page_HTML5/Videos_Standalone.htm to https://docs.otoy.com/Portal/Videos_Standalone.htm
Reason: 06oct2017: pasted url updated from https://docs.otoy.com/Octane_Render_Portal_Page_HTML5/Videos_Standalone.htm to https://docs.otoy.com/Portal/Videos_Standalone.htm
- Rick
Hi jakzun,
Out-of-core option should be used when VRAM is not enough, but you lose 10/20% of speed, becausevall the textures in scene are moved from VRAM to slower RAM.
Priority option should be active if your GPU is connected to a monitor.
About Render Passes, it depends from your specific needs, but they can be used to better controll each specific aspect of the rendering.
Eg, with the light passes you can isolate each light (even environment), to better understand how it's contribute to the final image, or even change the power in post.
About you scene, difficult to say from one screenshot, sorry.
ciao beppe
Out-of-core option should be used when VRAM is not enough, but you lose 10/20% of speed, becausevall the textures in scene are moved from VRAM to slower RAM.
Priority option should be active if your GPU is connected to a monitor.
About Render Passes, it depends from your specific needs, but they can be used to better controll each specific aspect of the rendering.
Eg, with the light passes you can isolate each light (even environment), to better understand how it's contribute to the final image, or even change the power in post.
About you scene, difficult to say from one screenshot, sorry.
ciao beppe