PXL+DIRT grunge/dirt helper [2019/10/10 update]

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

underworldtr
Licensed Customer
Posts: 15
Joined: Sun Mar 02, 2014 11:52 pm
Location: Turkiye

Huge time saver! Thanks for your great work pxlntwrk...
C4D r18.048 / Octane Render Plug-in 3.06 / Turbulence FD (Build 1425) / X Particles 3.5
Titan X & GTX 1080
Win 7 Ultimate
VVG
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Posts: 301
Joined: Sat May 07, 2016 2:34 pm

pxlntwrk wrote:hi,
new version
update on top of the first post..
viewtopic.php?f=30&t=59827&hilit=pxl#p306211

Cheers
cool!!
Thanks you pxlntwrk
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
drmaddogs2
Licensed Customer
Posts: 15
Joined: Sun Dec 18, 2016 12:45 pm

Absolutely love the last edition, very respectable time in the Plug for adding Mat layers! Twice as fast as any I've used. Here's to hoping some improvements come as to 'Ranges' and more Materials.. I'll happily submit a fee for a completed and commercial charge for the work you have accomplished! Even at this stage of development, lol!
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Elvissuperstar007
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Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

And you can create such a plugin to 3ds max , Price put, you have a lot of people will buy
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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pxlntwrk
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Posts: 445
Joined: Sat Mar 23, 2013 2:21 pm
Location: France
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Hi,

many thanks for kind words ;)

@drmaddogs2 : At the very base it is only a personal tool. So I do not think of doing maintenance or improvements. If there are changes, the mind will be more towards simplification, which will be more suitable for my everyday use.

@Elvissuperstar007: Oh, it's been a while since I opened this old bear,
However the nodes are there, and someone may be able to try to drive them with a 3ds max script system similar to Xpresso in Cinema 4d. If I am capable, I would be happy to help!

Ciao
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pxlntwrk.net
drmaddogs2
Licensed Customer
Posts: 15
Joined: Sun Dec 18, 2016 12:45 pm

pxlntwrk Thanks again, I find your, ' personal tool' is comparable like where Brograph Luminous helps eliminate building from scratch, and substantially has benefits Octane doesn't address. Not 'plugging' "Luminous", just saying you produced a fine effort(might want to give a call to Brograph.. they like these ideas!).
Any other 'personal tools' you might want to share??????? :idea:
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pxlntwrk
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Posts: 445
Joined: Sat Mar 23, 2013 2:21 pm
Location: France
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Hi,
@drmaddogs2: thanks, I will think about it ;)

Here is a small sequence, showing another example of use

Image

more info on this xpresso setup : here and there

ciao !
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pxlntwrk.net
raul_pier
Licensed Customer
Posts: 21
Joined: Sun Apr 13, 2014 10:26 pm

Great I just order it.
update... 8/8
Seems like if Sticker is not working under Ver R16.050, I am not getting the option
Sticker.1
....bitmap RGBa
Like in the tutorial, where I can pick a sticker.

update.. 8/10
It worked perfectly under ver 17,
Amazing tool, easy to use, thumbs up. A+++++++++++++++++++++++++++++

Best regards.
RP
i7 6 Core Processor | ASUS ROG GeForce GTX 1080 Ti 11gb x 2
Adept
Licensed Customer
Posts: 17
Joined: Mon May 01, 2017 1:22 am

Anyone know if there is a way to use this with multiple materials on one object? I have a single mesh that has 6 different materials applied to it, but in the pxl settings you can only select one "clean material." Any ways to do this? The materials are uv mapped onto the object as well.

EDIT:
I realized I could add the pxl mix mat onto a selection tag for the part I wanted it on.
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